Great!!!dlangdev wrote:ricardo, i think there is a solution for the 3/4 views by limiting the movements of the arm and legs. then do a layer switch when the arm swings a different angle.
i'll work on this tonight and see if i can implement it.
this is going to be my first attempt at layer switching, though. so it may take me some time to get it correctly implemented.
i like the three angle position of the camera, which makes it easier for the viewers to relate to the setting of characters and environment.
I used 3 different angles because its almost the ABC of scene direction.
One shot of both actors and one from something more near to each one point of view.
In fact real directors uses to spiceup this with additional angles and camera movements.
Maybe some very short scene could work with 1 camera possition or two.
For dialogs there must be AT LEAST 2 different camera possitions.
In AS in never done this yet, but my plan is to make a scene, with all movements.
Then save it with 3 different names.
Then open the instance 1 (i mean one of the 3 different files i saved) and move the camera to the best possition possible trying to catch some large view shot (that everything is visible).
Then i will try to use the second file and move camera to the best possition for something near to one point of view of one actor.
Maybe a third shot will need change some art work to draw the back of some actors...
I will try soon, im working on some art work (drawing) to some simple 2D scene in a classroom.
Im drawing fronts and backs from each actor and will will try ti flip some art work to have actors in different directions.
Im just learning AS so wish me good luck!!