Moho's future

General Moho topics.

Moderators: Fahim, Distinct Sun, Víctor Paredes, erey, Belgarath, slowtiger

User avatar
Designspaceman
Posts: 21
Joined: Sun Oct 04, 2009 1:47 pm

Re: Moho's future

Post by Designspaceman » Sun May 17, 2020 3:49 pm

I think there are still alot of things that could get Moho better. Think of a reliable vector drawing engine. Constructing characters in Moho is okay, importing bitmap characters is okay. But native drawing in Moho would be great (and I don't mean this weird drawing stuff in M13). This would be groundbreaking. But there are also a lot of little things that could be done.
Now what we see is that Moho is no longer developed by people who are bound tho animation. If SM won't find a company that is willing to further develop this wonderful tool it will vanish sooner or later. At least when there is no more support by OS.
BigBoiiiJones
Posts: 6
Joined: Sun Mar 22, 2020 11:33 pm

Re: Moho's future

Post by BigBoiiiJones » Mon May 25, 2020 9:35 pm

My wish for Moho is either they SM sell it to a company like Affinity or just make it open source. Moho has a lot of potential and does a lot of things better that these other software don't. However Moho needs to be severely optimized for bitmap drawing. Vector drawing tools need to be reworked completely because the only and best way to construct a character is by sketching in other software and importing into Moho to clean up and finalize with the add points tool.

I'd say looking into better mathematic formula to generate frames and interpolation would also be a good idea considering some results are wonky. I'd also like to see a system like CACANi where it emulates FBF inbetweening by stroke order and the way it was drawn through paths to align up. Also instead of bones an improvement to point animation could be made. Like adding pivot points to objects so when you rotate using the transform tool it doesn't do the weird deforming and shrinking thing.

Also Moho really lacks basic guides for perspective and its such a simple feature its mind boggling this also improves the drawing experience making it easier to draw in certain perspectives. Also I think Moho could really do well with implementing a compositing like feature like Toon Boom with Nodes or layers to add that extra oomph to things. I mean the current effects do okay but they're very meh looking and hard to control to get good results. I'd like to see existing features like particles to have better simulation added and even smart warps to effect more then one layer at a time.

Also one last thing its 2020 Moho really needs to use more then 4 cores and 8 thread.. Its kind of insulting and really its the biggest con of all. Considering CPU's have up to 64 cores and 128 threads as of writing..
Daxel
Posts: 100
Joined: Wed Mar 27, 2019 8:34 pm

Re: Moho's future

Post by Daxel » Tue May 26, 2020 2:09 am

I think that Moho is extremely powerful, for me it is the master of puppets (rigs) without any doubt.
If SM sells it, that could be good. Probably better than the current situation. The open source alternative would be awesome, but I guess that is too optimistic, isn't it?
If I were rich I would buy Moho, I would hire some devs to port it to vulkan, and just listening to some of you I would make a very succesful Moho 14. Dreaming is free. :roll:
User avatar
Designspaceman
Posts: 21
Joined: Sun Oct 04, 2009 1:47 pm

Re: Moho's future

Post by Designspaceman » Sat May 30, 2020 5:09 pm

I have a brilliant idea: SM sells Moho to the Blender organisation. They develop it to the next level and integrate it as 2D-Mastertool in Blender. We get all the features we need for seamless integration into 3D space, such as lighting ans so on. And the best of all: it's open source... okay maybe I'm a dreamer.
User avatar
rucodemente
Posts: 6
Joined: Wed Sep 24, 2014 5:23 am

Re: Moho's future

Post by rucodemente » Tue Jun 02, 2020 5:50 am

BigBoiiiJones wrote:
Mon May 25, 2020 9:35 pm
My wish for Moho is either they SM sell it to a company like Affinity or just make it open source. Moho has a lot of potential and does a lot of things better that these other software don't...
Now that you mention it, I think Serif (the company behind the Affinity suite) would be a nice fit for MOHO. It is aligned to the company's long-time philosophy of making software even when there are industry standard packages already. I remember buying Serif's Design Suite a million years ago and they did managed to craft a fairly decent piece of software. Back in the day, that suite included a very basic 3D animation program.

I think they've been tremendously successful with their Affinity line of products and I can only guess they would be able to make justice to MOHO. Even though that would probably mean it'd be rebranded to something like Affinity Animator or something.

Maybe we should drop them a line and suggest (beg) them to rescue MOHO. :idea:
punsikorn
Posts: 6
Joined: Thu May 14, 2020 10:20 am

Re: Moho's future

Post by punsikorn » Wed Jun 03, 2020 3:14 am

Do you guys think it will still exist for some time? How close is it to become an industry standard porn
User avatar
alanthebox
Posts: 90
Joined: Sat Feb 03, 2018 5:31 pm
Location: california
Contact:

Re: Moho's future

Post by alanthebox » Wed Jun 03, 2020 4:47 pm

punsikorn wrote:
Wed Jun 03, 2020 3:14 am
Do you guys think it will still exist for some time? How close is it to become an industry standard
I'm sure the software (as it currently exists) will be usable for quite some time. Case in point - I still use Autodesk/Softimage XSI 2012, which I believe was released back during Windows 7, but it still works great via Windows 10.
User avatar
synthsin75
Posts: 7255
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:

Re: Moho's future

Post by synthsin75 » Wed Jun 03, 2020 10:24 pm

I agree. Moho 12.5 will still be usable for the foreseeable future. And with scripting, it's feature set can still be improved upon.
barrysampson
Posts: 10
Joined: Mon Sep 25, 2017 9:14 am

Re: Moho's future

Post by barrysampson » Fri Jun 12, 2020 1:49 pm

I haven't been here for a while, other than the occasional check in to see if there is any news about the future of Moho. Most of what I've read here suggests it doesn't have one, which is a shame.

I completely agree with those of you who have used As/Moho for some time. You've got value out of it already and if you're happy with it as it is there's no reason to think you won't continue to get value from it even if the product disappears (unlike subscriptions products...).

But if you're completely new to Moho or you've been away a while and are just coming back to it, I do think it's valid to question whether it's worth investing time in it now. This isn't about an obsession with new features, it's about basic support and how long it will continue to run on all OSes. If you're a Mac user (which I'm not any more) what are the chances that Moho will make it onto ARM based Macs when they arrive (fairly soon if you believe the rumours).

For those that are freelancers and need to work in someone else's pipeline, ToonBoom and TV Paint have got that market sewn up.

Others have mentioned Blender and I think it's well on the way to becoming a go-to tool for everyone, especially with DUIK for Blender on the horizon. Blender may not be the industry standard, but it is growing in popularity and the 2D in a true 3D workspace approach is amazing.

I see Affinity mentioned in every forum where there is some form of media tool that people wish was better developed! Serif abandoned their own legacy products to focus on building the Affinity tools as the most performant and stable out there. I can't see them taking on someone else's legacy product.

Anyway, whatever your own software choices are, stay safe and be kind.
Post Reply