Not sure how to do this (if possible): Heirarchy swap layer
Posted: Sun Feb 02, 2020 9:13 pm
Hi. I'm hoping someone can point out if this sort of thing can be done (in Moho Pro 13), and if so, how...
What I am basically after is creating a multi-directional (facing) character rig, but rather than doing the standard (vector) way, of creating dials that control an action which morphs the character (and all attached features, like eyes, etc) from facing front to side, I want to see if it can be done a slightly different way...
The main difference, is that I want to have the dial SNAP the character from a front facing, to 3/4, to side (...as I plan to use rigid images, not vectors)... and (somehow) have all the other child elements (eyes, etc, and their rigging) shift/adjust to align with each direction.
It's basically a swap layer/element, but one where each direction also contains its own set of child elements (eyes, etc)... which I'm not sure is possible. I know you can obviously do (say) a swap layer for various hand poses, but I'm not aware/sure of the ability to have children layers attached to each of those.
So, either you'd have to have a swap layer that contains 3 complete character rigs in each direction... or have a swap layer that then somehow also controls the placement/alterations of the elements form a SINGLE rig.
I'm hoping someone can point me in the right direction. All the videos I see are based on fully vector characters, and therefore can just use actions to do this sort of thing. My version would be using rigid image (non-vector)... although I'm probably still having the eyes and maybe the mouth as vectors).
What I am basically after is creating a multi-directional (facing) character rig, but rather than doing the standard (vector) way, of creating dials that control an action which morphs the character (and all attached features, like eyes, etc) from facing front to side, I want to see if it can be done a slightly different way...
The main difference, is that I want to have the dial SNAP the character from a front facing, to 3/4, to side (...as I plan to use rigid images, not vectors)... and (somehow) have all the other child elements (eyes, etc, and their rigging) shift/adjust to align with each direction.
It's basically a swap layer/element, but one where each direction also contains its own set of child elements (eyes, etc)... which I'm not sure is possible. I know you can obviously do (say) a swap layer for various hand poses, but I'm not aware/sure of the ability to have children layers attached to each of those.
So, either you'd have to have a swap layer that contains 3 complete character rigs in each direction... or have a swap layer that then somehow also controls the placement/alterations of the elements form a SINGLE rig.
I'm hoping someone can point me in the right direction. All the videos I see are based on fully vector characters, and therefore can just use actions to do this sort of thing. My version would be using rigid image (non-vector)... although I'm probably still having the eyes and maybe the mouth as vectors).