Hey Moho people,
I have quite annoying issue:
I rigged a character and had to have him cycling in a specific scene. I added bike to his bone layer and re-parented the character's Center bone to the bike's Center bone, plus I used the pedals and handles as targets for the arms and legs, following Victor Paredes webinar to AS 10 (I only realized tagret bones can be animated too, very cool). The actual cycling was super easy and went great, the problem occurred when i needed the character to fall off the bike- I released that un-parenting the character from the bike got the character all deformed. Its not the first time I use the re-parent tool and things go mad. Anyone knows how to better handle it? Should I have just use target bone rather than re-parent? any tips?
Thanks in advance!
Re-parent bones issue
Moderators: Víctor Paredes, Belgarath, slowtiger
- synthsin75
- Posts: 9973
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: Re-parent bones issue
What happens if you keyframe the rotation of all the character's bones before unparenting?
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Re-parent bones issue
Thanks for your reply synthsin75
Had a go. Didn't really help. What happens is that all the bones get slightly dislocated when un-parent.
I thought it might be because the position of the character when I un-parent in relation to the bike is not the same as it was when I re-parented (he hit something and falls), so I tried un-parent while still riding in same position- the character stayed intact. but it then drifted away from the bike up until it hit the un-parent keyframe, then drifted again.
Might be a good idea to mention I parent the character to the bike at frame zero and to un-parent I just pressed an empty space so the Center bone is parented to nothing.
Had a go. Didn't really help. What happens is that all the bones get slightly dislocated when un-parent.
I thought it might be because the position of the character when I un-parent in relation to the bike is not the same as it was when I re-parented (he hit something and falls), so I tried un-parent while still riding in same position- the character stayed intact. but it then drifted away from the bike up until it hit the un-parent keyframe, then drifted again.
Might be a good idea to mention I parent the character to the bike at frame zero and to un-parent I just pressed an empty space so the Center bone is parented to nothing.
- synthsin75
- Posts: 9973
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: Re-parent bones issue
If the bones dislocate, try keyframing all their positions before unparenting.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Re-parent bones issue
i did. I used freeze pose. Didn;t work. Is that what you meant?
Thanks,
Thanks,
- synthsin75
- Posts: 9973
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: Re-parent bones issue
Yeah, that's what I meant. I guess I'd have to see your particular problem to offer any more suggestions.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/