Maintaining facial expression a through head turn
Posted: Fri Apr 19, 2019 3:12 pm
Hi everyone,
I've just finished a pretty low budget short film as a rigger/animator. All in all went pretty smooth but not without some difficulties that were very hard if not impossibly for me to overcome.
I have now pitched Moho to an animation studio as a software to be used for a local TV show. I'm a bit nervous as I know my knowledge in Moho is not thorough enough but I am confident I can pull it off.
I have two and a half bugging question:
https://www.youtube.com/watch?v=EaA3M4D ... 21&t=1092s
1. How to maintain a facial expression structure around head turns extremities?
In the attched above timeless masterpiece (Victor Peredes interviewing Jeremy Purcell) min 23 Jeremy shows example of expressions working seamlessly over the stretch of a head turn. I see he uses Switch Layer for that but I can't seem to be able to work out how this happends. I found that it's very hard to have one expression turning R/L or up/down so how does this happends so smoothly over the whole spectrum with several expressions. what I found extremely difficult is keeping the "gray area" where head turn both up and right for example maintaining any kind of decent structure.
1.5 how should I go about controlling the eyes?
Something that seemed so easy became a terrible nuisance, I couldn't control them with Position Control Bone because it meant I had to "chase" the character as he moves in the frame, also if it tilts head I couldn't pivot the eye along. I ended up just binding the eyes to the head bone and moving it manually as I needed them- in short, don't try this at home.
2. Last but not least, how to control limbs over body turns?
When I created body body turn it became extremely hard to control limbs. That was because it was hard to predict how the newly positioned point will react to each other when I lifted a leg. I used Layer Binding and Point Binding (should I have used Flexi Binding?). It might be usefull to explain that the charatcer was extremely complex, Disney style, with fabrics, shadow, lines all over etc.
I assume no one will have the time to give all the answers, but I will appreciate any input, or links, or literature or what not.
I"ll be happy to sent examples of the character if asked/needed, and if anyone wants to know who I am you can visit my pretty bare instagram (assaf_hayut) not uploaded with the work mentioned.
Many thanks,
Assaf
I've just finished a pretty low budget short film as a rigger/animator. All in all went pretty smooth but not without some difficulties that were very hard if not impossibly for me to overcome.
I have now pitched Moho to an animation studio as a software to be used for a local TV show. I'm a bit nervous as I know my knowledge in Moho is not thorough enough but I am confident I can pull it off.
I have two and a half bugging question:
https://www.youtube.com/watch?v=EaA3M4D ... 21&t=1092s
1. How to maintain a facial expression structure around head turns extremities?
In the attched above timeless masterpiece (Victor Peredes interviewing Jeremy Purcell) min 23 Jeremy shows example of expressions working seamlessly over the stretch of a head turn. I see he uses Switch Layer for that but I can't seem to be able to work out how this happends. I found that it's very hard to have one expression turning R/L or up/down so how does this happends so smoothly over the whole spectrum with several expressions. what I found extremely difficult is keeping the "gray area" where head turn both up and right for example maintaining any kind of decent structure.
1.5 how should I go about controlling the eyes?
Something that seemed so easy became a terrible nuisance, I couldn't control them with Position Control Bone because it meant I had to "chase" the character as he moves in the frame, also if it tilts head I couldn't pivot the eye along. I ended up just binding the eyes to the head bone and moving it manually as I needed them- in short, don't try this at home.
2. Last but not least, how to control limbs over body turns?
When I created body body turn it became extremely hard to control limbs. That was because it was hard to predict how the newly positioned point will react to each other when I lifted a leg. I used Layer Binding and Point Binding (should I have used Flexi Binding?). It might be usefull to explain that the charatcer was extremely complex, Disney style, with fabrics, shadow, lines all over etc.
I assume no one will have the time to give all the answers, but I will appreciate any input, or links, or literature or what not.
I"ll be happy to sent examples of the character if asked/needed, and if anyone wants to know who I am you can visit my pretty bare instagram (assaf_hayut) not uploaded with the work mentioned.
Many thanks,
Assaf