I feel I should know how to do this, but I can't seem to make it happen…
I have a regular action. It rotates a bone.
I want the action to _add_ (say) 30 degrees to a bone's rotation. (i.e. if the bone starts at 0, the first time the action is invoked the bone is moved to 30; second time to 60 etc etc) similar to additive cycles.
But I don't want all bones to be treated this way.
in an action, move from existing poistion?
Moderators: Víctor Paredes, Belgarath, slowtiger
- hayasidist
- Posts: 3523
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
- synthsin75
- Posts: 9973
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: in an action, move from existing poistion?
Have your bone with an additive cycle and have that controlled by a separate smart bone?
You'd just need to rotate the SB to increment the angle.
You'd just need to rotate the SB to increment the angle.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- hayasidist
- Posts: 3523
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: in an action, move from existing poistion?
thanks for the idea -- it prompted me to rethink my approach -- I've "inverted" the problem -- rather than a regular action I now have an SB action
Originally I wanted a regular action to insert in the timeline that did some standard stuff but needed to "keep count" of how many times it had run.
I now have an SB action that has a cycle to "do the stuff"; and it knows how many times it has run by how far round its dial it's gone!
no need for additive cycles or scripting (which was where I nearly was!)
Thanks again
Originally I wanted a regular action to insert in the timeline that did some standard stuff but needed to "keep count" of how many times it had run.
I now have an SB action that has a cycle to "do the stuff"; and it knows how many times it has run by how far round its dial it's gone!
no need for additive cycles or scripting (which was where I nearly was!)
Thanks again