I have this nice scene with a simple masking effect and it does exactly, what I want in the display, but when I render it, it is absolutely not, what I wanted and saw before..
I mean the reflected light in the water.
The mask is the big green thing, I set it to "add to mask, but keep invisible". Lantern is the thing on the bridge and the sot is the lantern reflection.
Any ideas?
Masking in display fine, but different in render
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- longbottom
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Masking in display fine, but different in render
Last edited by longbottom on Sat Oct 06, 2018 7:31 pm, edited 4 times in total.
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Re: Masking in display fine, but different in render
To answer this we'd need to know which element does what, which is the mask. Also it doesn't look right in the first image anyway.
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- longbottom
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Re: Masking in display fine, but different in render
What exactly does not look right?slowtiger wrote: it doesn't look right in the first image anyway.
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Re: Masking in display fine, but different in render
A part of the lantern reflex goes over the black outline.
Anyway, from the layer listing I guess that the lantern reflex is not in a group with the water, or just nicely tucked under the shoreline. You don't even need masking for this, just put the reflex between water and land layers.
Anyway, from the layer listing I guess that the lantern reflex is not in a group with the water, or just nicely tucked under the shoreline. You don't even need masking for this, just put the reflex between water and land layers.
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- synthsin75
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Re: Masking in display fine, but different in render
Is the lantern bone layer masking set to hide all?
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- longbottom
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Re: Masking in display fine, but different in render
You're absolutely right. Thank you for pointing that out! Sometimes you don't see the obvious solution.slowtiger wrote: You don't even need masking for this, just put the reflex between water and land layers.
It is due to a former layout that did NOT allow this, but since I changed that, now it does.
I wish, I could solve the masking thing anyway, since it is a neat feature and I seem to screw it up, although I am reading all the tutorials and explanations. Also, I don't understand, why it is correct in the display and not in the render. Correct in a sense that it does, what it should do, acording to the mask (not the landscape )
@synthsin75
The bone layer is set to "hide all".
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Re: Masking in display fine, but different in render
Definitely! Can't count how often I had to slap myself because I had spent hours on something much too complicated, until the much simpler and always better solution dawned on me.longbottom wrote:Sometimes you don't see the obvious solution.
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Re: Masking in display fine, but different in render
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