I have a rotating hand animated with a smart bone.
When the smart bone is adjusted, the fingers on the hand are re-ordered as the hand rotates.
This works fine when motion blur is turned off.
One motion-blur is turned ON:
First: the shape order on the timeline is CORRECT
Second: Render is pressed, the resulting render is the shape orders REVERSED
Third: the shape order on the timeline is REVERSED
Fourth: once the timeline is clicked and focused, the shape order becomes CORRECT again
Is this a known bug?
Smart bones + Animated shape order + motion blur = Glitch
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