How it looks like in Moho?

General Moho topics.

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Re: How it looks like in Moho?

Postby ceam » Fri Jan 05, 2018 1:33 am

https://www.youtube.com/watch?v=3_AzsG9NsL0&t=1010s

Here is someone who importet a Blender Model to Moho. Its looking changed a bit. Thats what i meant.

https://wetransfer.com/downloads/a5b693 ... 002/491489
https://we.tl/4DAVpNamr1

This time i exportet it as Object. If you want render this to show me, would be nice. Maybe this time with colors, i dont know if these pictures are enough.
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Re: How it looks like in Moho?

Postby chucky » Fri Jan 05, 2018 8:46 am

If you want to draw freehand animation over 3d models, try clip studio paint EX.
It is from celsys and uses the tech from the studio software called RETAS ( also made by Celsys) which is THE standard studio software for Japanese anime.
10 hours is probably a lot to aim for without a lot of experience, time and staff, you might want to try for 7 minutes first :mrgreen: . I wish you well in your endeavours :D .

SO the way to do it is to position your 3d model set your camera position and lens, trace off the model with pen to get the 'anime' line work.
That's how they do it, keep the frame rate low unless the action is fast.
Last edited by chucky on Sat Jan 06, 2018 8:30 am, edited 1 time in total.
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Re: How it looks like in Moho?

Postby uncle808us » Sat Jan 06, 2018 7:33 am

I had a couple of reply to this thread but posted them in the wrong thread. viewtopic.php?f=7&t=31663
If your interest in what I had to say go to this topic and see uncle808us' posts.
I use a MacBook Pro, and Anime Studio Pro 11.2
http://uncle808s.blogspot.com
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Re: How it looks like in Moho?

Postby ceam » Sun Jan 07, 2018 12:10 am

Finally i have succsess. Now it looks more like an anime.

This Video helped a lot:

https://www.youtube.com/watch?v=d08WF6sZuQI
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Re: How it looks like in Moho?

Postby chucky » Sun Jan 07, 2018 1:20 am

I spent some time a few years back experimenting with toon shading and the like in Blender.
It will look like toon shading but not anime, unless you do a few things to avoid the slick and slippery look of the shadows .
Some sort of low frame rate vector noise and variable frame rate rendering ( also low) will help, good luck with it.
I guess you'll have to experiment and get more knowledge from the Blender forums.
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