Some channels doesn't applied when PLAY TEST

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master2015hp
Posts: 9
Joined: Mon Aug 14, 2017 2:59 am

Some channels doesn't applied when PLAY TEST

Post by master2015hp »

Hi there, after i finished making an action, when i tried to playback it to test how does it look.
Everything go fine but Layer Translation channel wasn't applied.
But if i insert a copy into Main TImeline, it played normally as it should with Layer Translation channel applied

Well, so i wonder what caused this, anyone else got this problem and how to fix? Thanks guy
Lychee
Posts: 135
Joined: Mon Dec 24, 2012 12:59 pm

Re: Some channels doesn't applied when PLAY TEST

Post by Lychee »

I think you cannot control the position of a bone in a smartbone action, but I may be mistaken.
It would be nice to have a document telling us the rules about smartbones, knowing what it is possible or not possible to do.

Best regards.
master2015hp
Posts: 9
Joined: Mon Aug 14, 2017 2:59 am

Re: Some channels doesn't applied when PLAY TEST

Post by master2015hp »

Oh hi Lychee, it was not Bones' position but Layer's position.
I think it is a bug but i am not sure about that.
Did you check it?
Lychee
Posts: 135
Joined: Mon Dec 24, 2012 12:59 pm

Re: Some channels doesn't applied when PLAY TEST

Post by Lychee »

Sorry for the late reply.

I created a little test on my side and everything worked fine.
It would be easier to share your file (if possible) to define whether it is a bug or a building error.
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synthsin75
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Re: Some channels doesn't applied when PLAY TEST

Post by synthsin75 »

Do you have that animation channel muted in the action?
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