rotation origin
Moderators: Víctor Paredes, Belgarath, slowtiger
rotation origin
I setting up a Chinese fan, and imported the template to make up in anime pro, I'd like to select two of the segments copy /paste /rotate copy etc from the origin point of the origination , but have been unable to date to do this, I've tried reset, etc.
Re: rotation origin
posted jpeg, TinyPic very temperamental, the Chinese fan is Graphic, but origin point for rotation should not prove to be a problem, doing it by eye, which will be OK on the day, just that its going slightly misaligned, just a task, not for client, so will be OK.
The fan will have animation of fish in the segments, when completed, that will come under masking, hope to achieve without having to post.
The fan will have animation of fish in the segments, when completed, that will come under masking, hope to achieve without having to post.
Re: rotation origin
It seems you can only change origin of a single vector layer not individual vector objects within a layer, so will continue by eye as all segments of fan are within one layer to assist in the masking objective.
Re: rotation origin
There are different ways to handle this.
As you've found, to set the origin for a layer, use the Set Origin tool. In this case, if the fan is a single image, place the origin at the base of the fan.
If your fan has multiple shapes in a single layer and you wish to set different 'origins' for each shape so you can open/close the fan, you can use bones. Create a bone for each 'origin' and bind the points for each part to its bone. Use the bones to rotate the parts. Naturally, you'll want to set up a sensible hierarchy for each part.
Another way is to break the fan graphic into separate layers. This way, you can use either separate layer origins, bones or both. With bones, you now also have to option to use Layer Binding.
If you have multiple layers or just wish to have an alternative origin for animating the fan, drop the layer(s) in a group. The group can have its own layer, which can serve as a global origin for all the parts.
That's just a few ideas. There are other fun tricks you can do to animate a fan using Smart Bone Actions, point animations, etc.
As you've found, to set the origin for a layer, use the Set Origin tool. In this case, if the fan is a single image, place the origin at the base of the fan.
If your fan has multiple shapes in a single layer and you wish to set different 'origins' for each shape so you can open/close the fan, you can use bones. Create a bone for each 'origin' and bind the points for each part to its bone. Use the bones to rotate the parts. Naturally, you'll want to set up a sensible hierarchy for each part.
Another way is to break the fan graphic into separate layers. This way, you can use either separate layer origins, bones or both. With bones, you now also have to option to use Layer Binding.
If you have multiple layers or just wish to have an alternative origin for animating the fan, drop the layer(s) in a group. The group can have its own layer, which can serve as a global origin for all the parts.
That's just a few ideas. There are other fun tricks you can do to animate a fan using Smart Bone Actions, point animations, etc.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Re: rotation origin
Thanks Greenlaw. The operative word is fun and a dash of task solving, will take up the options you've mentioned to continue steering the work more to animation than soley graphics.