Well hey!
I was making mouth for my character which is not really symmetrical. i made open/close smart bone and smile/sad smart bone. but when i combine both of them, they get distorted which is pissing me off.
How to make a action combining 2 smart bones?
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Re: How to make a action combining 2 smart bones?
What is happening is that both bones move the same points, so when you use both at once they are moving the points in ways that you do not like. The changes in point motion are cumulative, so the movement of the points is added together.
I can think of a couple workarounds:
Try to use only the points at the corner of the mouth for smile/frown bone, then try to avoid moving those points when you create the open/close bone.
Or you could create one smile/frown bone for when the mouth is open, and a second separate one for when it is closed.
I can think of a couple workarounds:
Try to use only the points at the corner of the mouth for smile/frown bone, then try to avoid moving those points when you create the open/close bone.
Or you could create one smile/frown bone for when the mouth is open, and a second separate one for when it is closed.