Moho 12 + Poser 11
Moderators: Víctor Paredes, Belgarath, slowtiger
Moho 12 + Poser 11
Is there really some way to use content made in Poser 11 by animated it in Moho 12. I import the characters as an Poser object and try to use then by the Integrated Poser Window but some times dont move anything, other models losses color, I cant select the eyes, the poser tool only select the hair from the head. If I export as .obj then I can move the object as a whole 3d layer but not can move its parts, If is really possible to use Poser content inside Moho, someone know how and has some tutorials, know how or something???
My Youtube Channel / Animaciones y tutoriales
https://www.youtube.com/c/JordansDen
https://www.facebook.com/groups/mohocharacteranimators/ Moho Animators Facebook(English)
https://www.facebook.com/groups/mohoproesp/ Moho Pro Facebook(Español)
https://www.youtube.com/c/JordansDen
https://www.facebook.com/groups/mohocharacteranimators/ Moho Animators Facebook(English)
https://www.facebook.com/groups/mohoproesp/ Moho Pro Facebook(Español)
Re: Moho 12 + Poser 11
Here's one. It's an oldie, but maybe a goodie:
You can't have everything. Where would you put it?
Re: Moho 12 + Poser 11
Thanks but is still to much over the surface I could import that maybe if some one has some tutorial in how to manipulate de characters correctly, as I say Moho import the object but some time loss the colors or lets say the eye could not be graved and closed or moved. I think is maybe imposible if we dont thing in import an object like a puzzle by parts???
My Youtube Channel / Animaciones y tutoriales
https://www.youtube.com/c/JordansDen
https://www.facebook.com/groups/mohocharacteranimators/ Moho Animators Facebook(English)
https://www.facebook.com/groups/mohoproesp/ Moho Pro Facebook(Español)
https://www.youtube.com/c/JordansDen
https://www.facebook.com/groups/mohocharacteranimators/ Moho Animators Facebook(English)
https://www.facebook.com/groups/mohoproesp/ Moho Pro Facebook(Español)
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Re: Moho 12 + Poser 11
I took a poser11 toon shader rendered character and made head invisible and attach a pointy object for tracking in place of the neck and attach in Hierarchy order. So I could track and attach layer of the Moho face animation to the body