Beginner question... But is it possible to display channels on the timeline which don't yet have keyframes? I know this used to be possible. I find myself often wanting to insert a keyframe for bone rotation or translation before I make a change. For example, a characters neck might not need to rotate until frame 80-90. If I make the rotation keyframe on frame 90, there'll be a slow rotation from frame 1 to 90. Normally, I'd add a keyframe at frame 80, then go to frame 90 and do the rotation.
Thanks,
Timeline Channels
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Timeline Channels
Just click with the rotation tool selected into the project window, this creates a key.
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Re: Timeline Channels
In version 11, you must go to View - Timeline Channels
+ is always visible
- is never visible
○ is Auto (channel will be visible if there's at least one keyframe after frame zero)
+ is always visible
- is never visible
○ is Auto (channel will be visible if there's at least one keyframe after frame zero)
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Re: Timeline Channels
I'm new buy this is wat I do at beginning with everything don't even need to move it just click itslowtiger wrote:Just click with the rotation tool selected into the project window, this creates a key.
Re: Timeline Channels
You're right, I should've said "click into window without moving" to create a key of the current state of the timeline. Tip: don't do this with a pen, but with the mouse.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
Re: Timeline Channels
Thanks Slowtiger, great tip to click anywhere in the window to make a keyframe.
And thanks Victor, that was exactly the answer I was after.
And thanks Victor, that was exactly the answer I was after.