Animated shape ordering not working in 11

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madriver
Posts: 93
Joined: Fri Dec 22, 2006 6:11 am

Animated shape ordering not working in 11

Post by madriver » Wed Nov 25, 2015 2:52 am

I've selected Animated Shape Order on all three vector layers (just geometric shapes I'm testing). I have Allow Animated Layer Effects checked. I've checked on Sort Layers by Depth. Have created shapes from all three vector layers.

When I hit shift arrow keys, nothing. Draw: raise shape or lower shape, nothing.

I've read the tutorial and manual. Did I miss something?

How the heck does this feature work??
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funksmaname
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Location: Nelson, New Zealand

Re: Animated shape ordering not working in 11

Post by funksmaname » Wed Nov 25, 2015 3:03 am

you don't need sort by depth or layer effects. Shape order only needs to be enabled on a parent group or bone layer - put the 3 layers inside a group or layer and enable the shape order on that parent - then a key will be created on the parent layer when you reorder them on the timeline (not frame 0)
madriver
Posts: 93
Joined: Fri Dec 22, 2006 6:11 am

Re: Animated shape ordering not working in 11

Post by madriver » Wed Nov 25, 2015 3:32 am

Still not working. Attaching a file...

http://therocketace.com/shapetest.anime
madriver
Posts: 93
Joined: Fri Dec 22, 2006 6:11 am

Re: Animated shape ordering not working in 11

Post by madriver » Wed Nov 25, 2015 4:23 am

Figured it out, thanks Funksmaname!

I looked at the parent layer on the timeline and saw the special track assigned to it (like you indicated) and it all made sense. I manually moved the layer up or down in the layers palette (I thought it would be an automatic movement once you hit shift-arrow) but that's ok. It works! :D :D
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funksmaname
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Re: Animated shape ordering not working in 11

Post by funksmaname » Wed Nov 25, 2015 4:23 am

It's working fine - just get off frame 0.
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funksmaname
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Re: Animated shape ordering not working in 11

Post by funksmaname » Wed Nov 25, 2015 4:24 am

crossed post :) glad you figured it out.
If you have the shapes on a single vector layer with 'animated shape order' ticked, it works more like you expect - shift cursor shape movement saves the stack order (off frame 0)
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