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Re: Release date for Anime Studio 10.5/11

Posted: Sun May 17, 2015 10:33 am
by jahnocli
The creators of Anime Studio (and Moho, in the distant past too, I believe) have never given advance notice of new releases. In fact, I seem to remember a post from Mike Clifton to that effect some time ago...

Re: Release date for Anime Studio 10.5/11

Posted: Sun May 17, 2015 1:29 pm
by djwaterman
So I will just hold on then, as long as I can upgrade. I wasn't sure if you lose the ability to upgrade if you miss a version.

Re: Release date for Anime Studio 10.5/11

Posted: Sun May 17, 2015 6:33 pm
by Greenlaw
Oh! I somehow missed the 'end of May' comment. Still, the tweet isn't very specific is it? For all we know, they could be releasing a new version then or it could mean they're only making an official announcement. Wait and see I guess. :)

G,

Re: Release date for Anime Studio 10.5/11

Posted: Mon May 18, 2015 3:56 pm
by Tonymax
looks like its coming soon ;-) V11...

Image

Re: Release date for Anime Studio 10.5/11

Posted: Mon May 18, 2015 4:28 pm
by Telemacus
Wow, that's some exciting news alright! 8)

Re: Release date for Anime Studio 10.5/11

Posted: Mon May 18, 2015 4:45 pm
by dkwroot
They'll probably start registering people for the release webinar at the end of this week.

Also, I freakin' LOVE the artwork in this release. You really out-did yourself, Victor.

Re: Release date for Anime Studio 10.5/11

Posted: Tue May 19, 2015 1:02 am
by Tradley
I got the newsletter too.
I hope it's very soon (and not too expensive).

Re: Release date for Anime Studio 10.5/11

Posted: Tue May 19, 2015 1:59 pm
by dueyftw
It must be getting close.

Image

Dale

Re: Release date for Anime Studio 10.5/11

Posted: Tue May 19, 2015 3:57 pm
by mattchee
I'm hoping the upgrade pricing structure is similar to what's currently in place for 10. I'm on 9.5, and was planning to upgrade to 10, but I figure now I'll wait.

Currently, the pricing looks like (in usd) $99 to upgrade from the last version, and $199 from earlier versions. So I'm hoping if I wait, I'll just do the $199 version when 11 comes out since that's basically the same as doing the single version upgrade twice.

Have pricing structures changed drastically when new versions come out? Or is this sound reasoning?

Re: Release date for Anime Studio 10.5/11

Posted: Tue May 19, 2015 10:15 pm
by jezjones29
Looks like we can now register for the webinar: http://my.smithmicro.com/anime-studio-webinars.html

Upcoming Anime Studio Webinar - Anime Studio 11 New Features Overview
Presented by: Members of the Anime Studio Team
Date: Tuesday, June 2, 2015
Time: 11:00AM PDT

Description: Get a look at the exciting new features in Anime Studio 11 in this 1-hour webinar presented by Mike Clifton, Fahim Niaz and Jason Cozy of the Anime Studio Team. Mike will show you how you can now do frame by frame animation in Anime Studio! He will also show you workflow game changers such as Layer Referencing, Animated Bone Targets and Animated Bone Parenting and when you can use them. See how changing the layer order of shapes in a single vector layer over time is now easy and how you can now flip a bone mid-animation allowing you to change an effect at any time. See all of this and more! The webinar will conclude with a Q & A session where your questions will be answered.

Re: Release date for Anime Studio 10.5/11

Posted: Tue May 19, 2015 10:19 pm
by Ronbo
Whoa……frame by frame animation? This is gonna be interesting!

Re: Release date for Anime Studio 10.5/11

Posted: Tue May 19, 2015 11:53 pm
by dkwroot
So they FINALLY added support for layer referencing. If anyone attends the webinar, make sure to ask them if layer referencing actually references a single layer in memory or if the program is keeping multiple copies in memory and just copying coordinates from an active parent to the clones in the animation channel. This is a big deal when it comes to performance.

If the layer referencing is real then we are going to see significant performance boosts. Not only that, but file sizes should be a lot smaller. :D


Animated bone targets and animated bone parenting is going to be extremely useful for switching out body parts. For example, if you need to switch out a bone rigged front view chest with a side view chest, you'll run into issues with the head and legs since they can only be children of one of the chest pieces. Animated layer parenting should let us dynamically switch out the active bone parent to make switching out body parts a lot easier. Animated bone targets are sort of an extension of this concept, but I'm sure animators will come up with clever ways to make new uses of the feature.

The big things that Flash had over Anime Studio was Frame-by-Frame animation and layer referencing, but it looks like Anime Studio is closing that gap in this release and I think I speak for a lot of us when I say ... it's about time! :lol:

Re: Release date for Anime Studio 10.5/11

Posted: Wed May 20, 2015 12:12 am
by synthsin75
dkwroot wrote:So they FINALLY added support for layer referencing. If anyone attends the webinar, make sure to ask them if layer referencing actually references a single layer in memory or if the program is keeping multiple copies in memory and just copying coordinates from an active parent to the clones in the animation channel. This is a big deal when it comes to performance.
These are real references that can even be used between AS files, so we now have some measure of version control, as well as all the simple stuff the old meshinstance script did. You can break the referencing on specific animation channels you alter in the instance.

Re: Release date for Anime Studio 10.5/11

Posted: Wed May 20, 2015 12:25 am
by Víctor Paredes
synthsin75 wrote:
dkwroot wrote:So they FINALLY added support for layer referencing. If anyone attends the webinar, make sure to ask them if layer referencing actually references a single layer in memory or if the program is keeping multiple copies in memory and just copying coordinates from an active parent to the clones in the animation channel. This is a big deal when it comes to performance.
These are real references that can even be used between AS files, so we now have some measure of version control, as well as all the simple stuff the old meshinstance script did. You can break the referencing on specific animation channels you alter in the instance.
You can even break the reference for a single point and animate it in an independent way, but keeping all the other referenced. It's a very powerful and deep feature, cleverly implemented.

Re: Release date for Anime Studio 10.5/11

Posted: Wed May 20, 2015 3:01 am
by Greenlaw
Ooooooooh! Registerd...can't wait to see. :)

G.