The way dynamics are calculated in the preview changed on version 10. It was actually a feature request, because previously you weren't getting the same result in the preview and in the final render, which was confusing for many users. The new exact calculation is harder to process, so if you have many dynamics bones, the software can become slower. That's why now there is a new menu item: Animation>Enable bone dynamicsGreenlaw wrote:First, a fix for Dynamics. In 10.1, it's significantly slower than it was in 9.5. in fact, I would say it's practically unusable when you have a lot of bones in your characters, let alone multiple characters in your scene. Similar character setups in 9.5 calculate in near realtime but I don't want to go back to 9.5 because it lacks the constraints I need in 10.1. Frustrating.
With that menu you turn on/off the dynamics in the preview (you also can assign a shortcut to it, for quick testing).
I agree with you. Anyway, in the meanwhile you can manually edit the position of that panel, by modifying the Select Bone tool script. I don't have here the exact information to do it, but you should try to ask for it in the scripting section of the forum.Greenlaw wrote:You know what makes me nuts? The position of Constraints panel.