Target Bone / Smart Bone Problem
Posted: Thu Jun 12, 2014 3:57 pm
Hello,
I have played a bit with the wonderful target bone and smart bone features. In my example I ran into problems, when combining those techniques with the legs of a character. It would be great if someone could give me an explanation of what went wrong or if there is a better way to reach my goal.
Here you can download my example file (10kb, .zip), made with ASP 10 Pro:
http://turbotoons.de/cloud/data/public/f5e3e6.php
There are two simple characters in it.
- The yellow one works fine with the use of target bones for the feet.
- The blue one is a copy of the yellow one, but I defined the lower legs as smartbones and tried to correct the morphing of the knee bend, when bending the hole leg. After that, the setup doesn't work anymore in the way I expected (The feet wandering around, ...). Is there a conflict between smart bones and target bones?
Any help is very welcome . Thanks!
I have played a bit with the wonderful target bone and smart bone features. In my example I ran into problems, when combining those techniques with the legs of a character. It would be great if someone could give me an explanation of what went wrong or if there is a better way to reach my goal.
Here you can download my example file (10kb, .zip), made with ASP 10 Pro:
http://turbotoons.de/cloud/data/public/f5e3e6.php
There are two simple characters in it.
- The yellow one works fine with the use of target bones for the feet.
- The blue one is a copy of the yellow one, but I defined the lower legs as smartbones and tried to correct the morphing of the knee bend, when bending the hole leg. After that, the setup doesn't work anymore in the way I expected (The feet wandering around, ...). Is there a conflict between smart bones and target bones?
Any help is very welcome . Thanks!