Is this a bug or is this supposed to happen?
Posted: Tue Nov 05, 2013 8:28 pm
I was experimenting with a few things and noticed something a little odd about the triangle shape and point animation.
Here's what I did:
1. Create a triangle with the draw shape tool - Frame 0.
2. add a key frame for all three points on frame #1.
3. On Frame 12 translate all 3 points to another location.
4. Scale the three points up a bit on frame 15.
5. Frame 25, translate the three points to another location.
I have all keyframes set to smooth interpolation.
Play the animation. The top point drags behind. Why is this?
I tried using other shapes (star, rect, circle) using the exact keyframe senerio and this dragging does not happen.
If I was a betting man, I would bet this has to do with the scaling of the points. (if you try this without the scaling, it doesn't drag the top point)
The thing that baffles me, is the other shapes are not behaving in this manner.
THanks!
Here's what I did:
1. Create a triangle with the draw shape tool - Frame 0.
2. add a key frame for all three points on frame #1.
3. On Frame 12 translate all 3 points to another location.
4. Scale the three points up a bit on frame 15.
5. Frame 25, translate the three points to another location.
I have all keyframes set to smooth interpolation.
Play the animation. The top point drags behind. Why is this?
I tried using other shapes (star, rect, circle) using the exact keyframe senerio and this dragging does not happen.
If I was a betting man, I would bet this has to do with the scaling of the points. (if you try this without the scaling, it doesn't drag the top point)
The thing that baffles me, is the other shapes are not behaving in this manner.
THanks!