9.5 is out...

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Víctor Paredes
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Re: 9.5 is out...

Post by Víctor Paredes » Wed Aug 14, 2013 2:08 am

GCharb wrote:Great rig Victor, I love the animation, 9.5 really is a solid release, took me little time to go through most of the new stuff, easy as pie!
Thanks GCharb
And welcome back to the forum! (I'm saying it little late, sorry...)
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Re: 9.5 is out...

Post by sbtamu » Wed Aug 14, 2013 2:15 am

beachbumlarry wrote:It still works, but you need to hold down the ALT key on the keyboard as you scroll. :wink:
AH ok. Did it work this way with 9.2?
Sorry for bad animation

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Re: 9.5 is out...

Post by ThatsNotAllFolks » Wed Aug 14, 2013 2:17 am

I got the new 9.5 update. I saw on one of the video tutorials that when using the shape selector, instead of the checkerboard highlighting, it is supposed to now be a red box for better visibility of your work. I still get the checkerboard, but I can see the live color changes on the canvas. anyone else still got checkerboard instead of red box with update?
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Re: 9.5 is out...

Post by Víctor Paredes » Wed Aug 14, 2013 2:21 am

ThatsNotAllFolks wrote:I got the new 9.5 update. I saw on one of the video tutorials that when using the shape selector, instead of the checkerboard highlighting, it is supposed to now be a red box for better visibility of your work. I still get the checkerboard, but I can see the live color changes on the canvas. anyone else still got checkerboard instead of red box with update?
Uncheck "Checker selection" in the style window.
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Re: 9.5 is out...

Post by ThatsNotAllFolks » Wed Aug 14, 2013 2:25 am

selgin wrote: Uncheck "Checker selection" in the style window.
Thankyou Selgin, I should have seen that :) I'm actually glad that I have a choice (checkerboard or not)
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Re: 9.5 is out...

Post by ruscular3d » Wed Aug 14, 2013 2:32 am

GCharb wrote:Yes, 9.5 is awesome, support for Poser 10 and Pro 2014 alone makes it good for me, but surprisingly, its the spherical panoramic script that I had the most fun with!

Thanks to the developer!
How is it better for poser 2014? Does it support the new comic render?
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Re: 9.5 is out...

Post by ThatsNotAllFolks » Wed Aug 14, 2013 2:33 am

I hope that I am understanding this correctly, but it seems that with this wonderful 9.5 version's Flexi Binding improvement, that separating the body parts for bone rigging and your characters exploding in "frame zero" will be a THING OF THE PAST. Am I correct?
Last edited by ThatsNotAllFolks on Wed Aug 14, 2013 2:51 am, edited 2 times in total.
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Re: 9.5 is out...

Post by sbtamu » Wed Aug 14, 2013 2:34 am

ThatsNotAllFolks wrote:I hope that I am understanding this correctly, but it seems that this wonderful 9.5 version that separating body parts for bone rigging and your characters exploding in frame zero will be a thing of the past. Am I correct?
Pretty much, yes.
Sorry for bad animation

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Re: 9.5 is out...

Post by ThatsNotAllFolks » Wed Aug 14, 2013 2:41 am

sbtamu wrote:
ThatsNotAllFolks wrote:I hope that I am understanding this correctly, but it seems that this wonderful 9.5 version that separating body parts for bone rigging and your characters exploding in frame zero will be a thing of the past. Am I correct?
Pretty much, yes.
Not that it was a huge deal, but I am happy about it :D
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Re: 9.5 is out...

Post by GCharb » Wed Aug 14, 2013 2:54 am

Thanks Victor!
ThatsNotAllFolks wrote:Not that it was a huge deal, but I am happy about it :D
I havn't used the offset bones method in ages, I used bind points instead, but the new flexi binding makes things easier for sure.
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Re: 9.5 is out...

Post by Distinct Sun » Wed Aug 14, 2013 3:38 am

ruscular3d wrote: How is it better for poser 2014? Does it support the new comic render?
No it doesn't support the comic book mode, as that is a Poser Preview mode.
It(Anime Studio Pro) does support imported Poser Projects with some of the new features in Poser 2014. Like the Bullet Physics.
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Re: 9.5 is out...

Post by heyvern » Wed Aug 14, 2013 4:42 am

ThatsNotAllFolks wrote:I hope that I am understanding this correctly, but it seems that with this wonderful 9.5 version's Flexi Binding improvement, that separating the body parts for bone rigging and your characters exploding in "frame zero" will be a THING OF THE PAST. Am I correct?
Yes and no.

This works with separate layers, but won't work with individual shapes on one layer (feature request? :) ). It all depends on how you create and rig your characters. If you want to use this to completely eliminate bone offset than all the shapes that would need this type of selective flexible binding will need to be on separate layers. Sometimes a character rig won't be created that way and sometimes it will.

Also I find that sometimes I need bone offset when there are a lot of bones close together. it makes it easier to select and adjust the bones. For simple rigs that isn't a problem. Also, I don't have to do any layer by layer point binding settings with bone offset, so it saves some time, but of course might be a wash having to offset the bones.

Don't get me wrong, it's a freaking awesome new feature to add to the mix of cool tools and features. I can see this working great in some cases, but still might need the "old way" in other cases.
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Re: 9.5 is out...

Post by ThatsNotAllFolks » Wed Aug 14, 2013 2:14 pm

heyvern wrote: Yes and no.

This works with separate layers, but won't work with individual shapes on one layer (feature request? :) ). It all depends on how you create and rig your characters. If you want to use this to completely eliminate bone offset than all the shapes that would need this type of selective flexible binding will need to be on separate layers. Sometimes a character rig won't be created that way and sometimes it will.

Also I find that sometimes I need bone offset when there are a lot of bones close together. it makes it easier to select and adjust the bones. For simple rigs that isn't a problem. Also, I don't have to do any layer by layer point binding settings with bone offset, so it saves some time, but of course might be a wash having to offset the bones.

Don't get me wrong, it's a freaking awesome new feature to add to the mix of cool tools and features. I can see this working great in some cases, but still might need the "old way" in other cases.
Agreed, It all means more choices and more control....great stuff!!!
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Re: 9.5 is out...

Post by Danimal » Wed Aug 14, 2013 2:25 pm

sbtamu wrote:AH ok. Did it work this way with 9.2?
The mouse scroll always zoomed in and out of the stage for me, I never even knew of this timeline scrub. What a great feature!
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Re: 9.5 is out...

Post by heiseman » Wed Aug 14, 2013 5:30 pm

Pretty excited about these new features. Particularly the nested layers, switch groups and mask groups all working with bones. New Flexibind improvements are also great. Should make character rigging quicker.

Hopefully v10 will see proper motion blur and the option of switching to bezier drawing tools instead of the current set of tools.
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