Hi - Hoping someone might know this? I have strands of hair on separate layers but quite close together and have drawn chains of bones along them to animate -
If I select the layer and parent it to the top bone in the chain it just responds to that one bone.
If I just adjust the influence area of each bone in the chain then it overlaps the other strands (blades of grass would be a similar problem)
Is it possible to parent a layer to a chain of 20-odd bones?
parenting to a bone chain
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Re: parenting to a bone chain
Of course. Use "Flexible binding" (the default) instead of "Layer binding". Since you did the latter one, you must release those layers first - it's in the menu. Read the manual about "bone offset".
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- jezjones29
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Re: parenting to a bone chain
I agree with slowtiger, the trick is with the bone offset tool. You may also be able to get away with using just one or two layers this way.
- hayasidist
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Re: parenting to a bone chain
have you considered point binding? (or even point animation?) (and that would also allow the layers to be greatly simplified) also take a look at viewtopic.php?f=13&t=23650&p=130578