Rigging Problem
Moderators: Víctor Paredes, Belgarath, slowtiger
Rigging Problem
I have rigged my character with a combination of point binding and layer binding. On frame zero, everything works. I can manipulate bones, and all of the right parts move. When I switch to frame 1, only some of the bones are properly bound. So how do I figure this out?
Richard
Richard
- neeters_guy
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- neeters_guy
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- Víctor Paredes
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Can you post the anme file to take a look?
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Right. The green arrow is on frame one.
What happens is, some of the bones become hard to move. Other bones can be moved, but when they do, the layers/points do not move with them. For example, if I move the upper arm bone, the hand moves, but not the arm. They all work perfectly in frame 0.
Thanks for helping.
What happens is, some of the bones become hard to move. Other bones can be moved, but when they do, the layers/points do not move with them. For example, if I move the upper arm bone, the hand moves, but not the arm. They all work perfectly in frame 0.
Thanks for helping.
Gladly. This one has me stumped.selgin wrote:Can you post the anme file to take a look?
https://www.dropbox.com/s/lbkqm5m99ay2y ... %20v3.anme
- neeters_guy
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- Víctor Paredes
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Same here, sorry.neeters_guy wrote:I don't have the MorphDials script installed and rig works fine (nice rig, too), so I'm guessing that's the problem. I'm not familiar with this script, so I'm afraid I can't help.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Awesome! You guys are amazing. Thank you all.
Regarding the solution. The embedded script on various layers was an artifact from experiments I was doing with Morph Dials. I came to the conclusion I would only use them as I have them, but didn't realize the script would muck up the works. Another example of why I generally have a less is more attitude. I don't want to miss a tool that could really simplify my life, but I don't want to add things that could create mysterious results.
Thanks again.
Richard
Regarding the solution. The embedded script on various layers was an artifact from experiments I was doing with Morph Dials. I came to the conclusion I would only use them as I have them, but didn't realize the script would muck up the works. Another example of why I generally have a less is more attitude. I don't want to miss a tool that could really simplify my life, but I don't want to add things that could create mysterious results.
Thanks again.
Richard
- neeters_guy
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