Some of these movements are getting warped in between keyframes
but all I'm doing is essentially just rotating the layers
Does anybody know how I can fix this
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Tween is warping my thingy!
Moderators: Víctor Paredes, Belgarath, slowtiger
Tween is warping my thingy!
OMG make it stop!
More information on the construction will help figure this out.
Three questions:
1 - Do you have a screen host of the bone layer order?
2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?
3 - are you using vector layers or images.
Rhoel
Three questions:
1 - Do you have a screen host of the bone layer order?
2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?
3 - are you using vector layers or images.
Rhoel
No bones about it (seriously no bones- keys are point motionRhoel wrote:More information on the construction will help figure this out.
Three questions:
1 - Do you have a screen host of the bone layer order?
2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?
3 - are you using vector layers or images.
Rhoel
Using vector layers
I rechecked the keys - theres no scaling on anything- I only rotated
I've had this problem before and I usually solve it by breaking up the action into a FBF thing but I'm curious how to fix it?
OMG make it stop!
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I've had similar weird invisible keyframes... that is, I've done stuff, undone it.. it looks like its still getting something scaled... I go through every channel and look for key frames.. I delete all animation from the file and still it animates.
its the main reason I try not to animate in the same file as the character anymore.
its the main reason I try not to animate in the same file as the character anymore.
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- Víctor Paredes
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I'm almost sure you are not scaling the entire layer, but the points. It's normal to get that result, when moving points they always look for the shortest way to go from one position to another, so you get this kind of results.
For this kind of work it's better to rotate the entire layer or bind the points to bones instead of moving just the points.
For this kind of work it's better to rotate the entire layer or bind the points to bones instead of moving just the points.
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