Tween is warping my thingy!

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kellz5460
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Tween is warping my thingy!

Post by kellz5460 »

Some of these movements are getting warped in between keyframes

but all I'm doing is essentially just rotating the layers

Does anybody know how I can fix this

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thanks
OMG make it stop!
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Rhoel
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Post by Rhoel »

More information on the construction will help figure this out.

Three questions:
1 - Do you have a screen host of the bone layer order?

2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?

3 - are you using vector layers or images.

Rhoel
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slowtiger
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Post by slowtiger »

You definitely have either some scale keys in there, or you have inserted some Z values.
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kellz5460
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Post by kellz5460 »

Rhoel wrote:More information on the construction will help figure this out.

Three questions:
1 - Do you have a screen host of the bone layer order?

2 - Are you rotating a group layer with a static bone layer inside this, or is the actual top-level bone doing the rotate?

3 - are you using vector layers or images.

Rhoel
No bones about it (seriously no bones- keys are point motion

Using vector layers

I rechecked the keys - theres no scaling on anything- I only rotated

I've had this problem before and I usually solve it by breaking up the action into a FBF thing but I'm curious how to fix it?
OMG make it stop!
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SvenFoster
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Post by SvenFoster »

I've had similar weird invisible keyframes... that is, I've done stuff, undone it.. it looks like its still getting something scaled... I go through every channel and look for key frames.. I delete all animation from the file and still it animates.

its the main reason I try not to animate in the same file as the character anymore.
--Sven
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slowtiger
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Post by slowtiger »

- check top layer(s) with translate tool [1] selected, look for Z values in top of project window
- check same layers with scale tool [2] selected
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Víctor Paredes
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Post by Víctor Paredes »

I'm almost sure you are not scaling the entire layer, but the points. It's normal to get that result, when moving points they always look for the shortest way to go from one position to another, so you get this kind of results.
For this kind of work it's better to rotate the entire layer or bind the points to bones instead of moving just the points.
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kellz5460
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Post by kellz5460 »

thx alot -

I think Selgin's right- because I didn't bind the points to layer using a bone

so

Now it's fixed!
OMG make it stop!
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