Help Shape the Future of Anime Studio

General Moho topics.

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Re: Help Shape the Future of Anime Studio

Postby GCharb » Mon Nov 19, 2018 2:55 pm

LOL, I remember laughing so hard when I first saw this, good times indeed! :)
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Re: Help Shape the Future of Anime Studio

Postby banjar » Wed Nov 28, 2018 8:27 pm

I don't see much improvement in importing Illustrator files in Version 12. Even imported as Illustrator V3, they don't import at all well. The layered Photoshop files work great! But Illustrator is lagging behind.

So, besides the ability to import LAYERED Illustrator files, I would like to see Moho being more competitive toward the Adobe Flash program. Although Flash is in no way as good as Moho, yet because Flash is used in online advertising, it would be very nice and useful for Moho to add the standard billboard formats for designing animations that can be exported into .SWF and .FLV files formatted for the standard website tower and header sizes for ads and animated GIF's.
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Re: Help Shape the Future of Anime Studio

Postby synthsin75 » Wed Nov 28, 2018 9:10 pm

The vector import improvement was as SVG.
- Wes
ImageImageImage
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Re: Help Shape the Future of Anime Studio

Postby banjar » Mon Dec 03, 2018 4:19 pm

Okay, SVG works fine. Thanks.

What about this? In the layers panel, how about moving the Trash icon to the far right of the icon line? Putting it next to the <...> icon has gotten me to mistakenly delete layers that I certainly did not want to delete. Yes, I've gotten used to being more careful about this. But stray mouse clicks that I don't notice can trash a lot a work. Yes, I make incremental backups, but why go through the hassle and anxiety if a Trash icon is moved to where it is not so easy to click? Or is there a way to enable a warning window like "Are you sure you want to delete this?"
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Re: Help Shape the Future of Anime Studio

Postby banjar » Thu Dec 13, 2018 3:11 pm

What about adding the ability to lock a layer so it doesn't move accidentally?
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Re: Help Shape the Future of Anime Studio

Postby Greenlaw » Thu Dec 13, 2018 7:37 pm

Yes, that's been a long requested feature.

In the meantime, check out this script from Wes:

viewtopic.php?p=167236#p167236

Just select the layer, then select the menu command, and the layer becomes 'LOCKED'.'

For a variety of reasons, not everybody may be allowed to install a third-party script though (like at my workplace,) so a native solution will be welcome in a future version of Moho.
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Re: Help Shape the Future of Anime Studio

Postby lahir57499811 » Sun Jan 20, 2019 3:57 am

I concur with Rudiger here, in the Softimage people group we get numerous looks into what is coming and you can feel the clients salivating at the possibilities of updates.
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Re: Help Shape the Future of Anime Studio

Postby formxshape » Mon Jan 28, 2019 9:32 am

Well... despite no updates on Moho 13 - at least it's still alive. I've just seen this job advert on Linkedin in lovely Braga, Portugal:

Job description
Role: Junior Software Engineer

Overview:
We are looking for a Junior Software Engineer to join our graphics division team at the Braga office for our flagship product Moho!
Smith Micro Software, Inc. provides software and services that simplify, secure, and enhance the mobile experience. The Company’s portfolio of wireless solutions includes a wide range of client and server applications that manage voice, data, video, and connectivity over mobile broadband networks. Our primary customers are the world’s leading mobile network operators, mobile device manufacturers, and enterprise businesses.
Join an innovative company that has developed extensive expertise in embedded software for networked devices (both wireless and wired), which has been leverage to solve an unending tide of connectivity and mobile services challenges for customers.

We work in a relaxed and fun environment, and we offer great benefits and perks. Come and meet us at the Braga office!

Main Responsibilities:
Design, develop and test C++ based cross platform 2D/3D graphics applications;
Work with a mentor to learn about the technologies and products you will be working on;
Collaborate with cross-functional teams to help define, design, and ship new features;
Help maintain and evolve existing graphics products and versions;
Detect and fix bugs in the features you develop;
Participate in code and design reviews of the engineering team;
Help maintain high code quality, organization, and automation.

Skills and Experience Requirements:
University degree in Computer Science, Software Engineering, Gaming or a related subject;
C++ development experience;
Good English speaking and writing skills.

Preferred Experience
Basic understanding of graphics technology patterns and concepts.
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Re: Help Shape the Future of Anime Studio

Postby eric1223 » Tue Jan 29, 2019 6:39 pm

Grouping for Shy bones like there are for points. If you use the select points tools, you have the option to select those points, name them and put the in the group. If you click "select points" you can select those points only. This would be great for shy bones!

Speaking of bones, is there an option to only show a certain color bone, or muti colored bones?
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Re: Help Shape the Future of Anime Studio

Postby Greenlaw » Tue Jan 29, 2019 6:54 pm

I just want to be able to keyframe the visibility for individual bones. Then you can use a Smart Bone to control the visibility of any 'group' of bones. I would like to see Shy kept as a feature but keyframeable bone visibility would be much more useful in rigging.
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Re: Help Shape the Future of Anime Studio

Postby hayasidist » Tue Jan 29, 2019 8:40 pm

eric1223 wrote: Speaking of bones, is there an option to only show a certain color bone, or muti colored bones?


I had exactly that question -- and the answer turned out to be yes

[edit] link removed … the solution in a non-public area... watch this space
Last edited by hayasidist on Wed Jan 30, 2019 8:39 am, edited 1 time in total.
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Re: Help Shape the Future of Anime Studio

Postby Stan » Tue Jan 29, 2019 9:56 pm

And the answer turned out to be "You are not authorised to read this forum."
________________________________________________________________________
http://mohoscripting.com/ - Unofficial Moho (Anime Studio) Lua Scripting Documentation
http://2danimator.ru/ - Russian Anime Studio Forum
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Re: Help Shape the Future of Anime Studio

Postby hayasidist » Wed Jan 30, 2019 8:37 am

oh s*it -- I've fallen into that trap too -- I'll check with the owner -- link removed from the above
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Re: Help Shape the Future of Anime Studio

Postby Lukas » Thu Jan 31, 2019 4:42 pm

hayasidist wrote:
eric1223 wrote: Speaking of bones, is there an option to only show a certain color bone, or muti colored bones?


I had exactly that question -- and the answer turned out to be yes

[edit] link removed … the solution in a non-public area... watch this space

Here it is :)
http://www.lukaskrepel.nl/temp/ASP/LK_T ... rBones.zip
The tool toggles bone visibility by color. It ignores shy bones on purpose.
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Re: Help Shape the Future of Anime Studio

Postby eric1223 » Fri Feb 01, 2019 5:23 am

Thanks Lukas, and hayasidist. Im not home yet, but when I get there, I'm gonna try it out.

Maybe...somewhere in the future...just maybe, these things will be native. :wink: Not that theres nothing wrong with scripts and tools!

But idk what takes more priorty for me, being alot more "drawing friendly" (especially with a tablet) or a little more "animation friendly"(including copying and pasting past and future things on the timeline, and whats mentioned above).
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