Sort by "true" distance?
Posted: Wed Nov 03, 2010 5:11 am
Another workaround here I guess,
I can see how to get around this (clumsily) but once again it means making copies of particle systems and being very careful about keyframes.
That only fixes the problem of the entire layer switching, even then, individual particles are always laid down in order of appearance rather than actual z depth.
Example: Incorrect layer depth
I really wish there was a toggle to include the layers inside the particle group in the "sort by true distance" properties.
That way particle layers would stay in correct intended order and particle systems could actually go around objects without strangely switching the depth of the whole particle group instead of what we would actually expect to happen.
All this is rather ironic in light of the new '3d' options made available.
I can see how to get around this (clumsily) but once again it means making copies of particle systems and being very careful about keyframes.
That only fixes the problem of the entire layer switching, even then, individual particles are always laid down in order of appearance rather than actual z depth.
Example: Incorrect layer depth
I really wish there was a toggle to include the layers inside the particle group in the "sort by true distance" properties.
That way particle layers would stay in correct intended order and particle systems could actually go around objects without strangely switching the depth of the whole particle group instead of what we would actually expect to happen.
All this is rather ironic in light of the new '3d' options made available.