Slow drawing in AS Pro 6.x
Moderators: Víctor Paredes, Belgarath, slowtiger
Slow drawing in AS Pro 6.x
Hello all
Anyone else experienced slowdown drawing in AS Pro 6.x, especially compared to 5.6?
I am talking slow to a crawl in very specific steps like adding points and draging, like you click and drag to add a point but it takes several seconds before anything happens.
If I create the same pic in AS Pro 5.6 it is all fine, if I import into 6.x, then all goes slow.
Here is the image I am working on, nothing special, only 5 layers so far!
Anyone else experienced slowdown drawing in AS Pro 6.x, especially compared to 5.6?
I am talking slow to a crawl in very specific steps like adding points and draging, like you click and drag to add a point but it takes several seconds before anything happens.
If I create the same pic in AS Pro 5.6 it is all fine, if I import into 6.x, then all goes slow.
Here is the image I am working on, nothing special, only 5 layers so far!
Loose of performance is noticeable if the computer is "not so fast". I have a Dual core AMD 2.2 GHz HP pavillion laptop and it does lag noticeable compared to 5.6 when do the following:
Click and drag bones, layer, camera, magnet tool, etc. When I release the mouse there is a lag of time where the mouse is not released and then if I just release and move then I ruin the last position.
It is annoying yes, but in the workstation (intel quadcore 2,6 GHz) doesn't happen at all.
-G
Click and drag bones, layer, camera, magnet tool, etc. When I release the mouse there is a lag of time where the mouse is not released and then if I just release and move then I ruin the last position.
It is annoying yes, but in the workstation (intel quadcore 2,6 GHz) doesn't happen at all.
-G
That's strange, as I have not experienced any slow downs here and I use a single core processor. I do all the usual stuff, multiple layers, 3D building, and so forth. Here's my pc specs...
AMD 4000+ 2.4Ghz
2 GB PC2700
Nvidia GT220 1GB (not that it helps with AS anyway, being non-hardware accelerated application)
WIN XP Home SP3 & Ubuntu
It could easily vary on the OS being used too.
AMD 4000+ 2.4Ghz
2 GB PC2700
Nvidia GT220 1GB (not that it helps with AS anyway, being non-hardware accelerated application)
WIN XP Home SP3 & Ubuntu
It could easily vary on the OS being used too.
Yeah, I use Softimage and Combustion on that system and they fly, so does AS Pro 5.6.J.Baker wrote:That's strange, as I have not experienced any slow downs here and I use a single core processor. I do all the usual stuff, multiple layers, 3D building, and so forth.
In 6.x, the more I build, the slower it gets, while the building of the same image in 5.6 keeps flying, then, if I import the 5.6 scene in 6.x, it slows to a crawl.
Maybe it is Windows 7, dunno.
Well it could be very well be something in AS6 that's only effected in an OS newer than XP. If I remember right, doesn't WIN 7 do some kind of XP emulation or something, to get XP software to run? I could be totally off but it's a thought.
As for Softimage and Combustion, they use hardware acceleration. Where AS is software only (cpu).
As for Softimage and Combustion, they use hardware acceleration. Where AS is software only (cpu).
Yeah, compatibility mode, both 5.6 and 6.2 do not pass the compatibility test, so I ran both in compatibility mode, no luck.J.Baker wrote:If I remember right, doesn't WIN 7 do some kind of XP emulation or something, to get XP software to run?
What I did try that worked, is lowering monitor resolution, I went from 1920X1200 to 1360X768, that solved it pretty much!
Seems AS Pro 6.x is a resource hog.
Hell sbtamu, sorry, did not see you theresbtamu wrote:is that the only thing you got running is AS with that skull? If so that lag is from something else besides AS.
It does the same with any complex file I got, when drawing I use allot of points, this slows pretty much everything down at high resolution.
I will reconsider Illustrator for my drawings.
Thanks to both of you.
G
I usually start to lag if i get around 2000 frames with alot of colors and voices and animations. To get around this i usually render right after a zoom in or out, or if i cut to a dif toon. And just bring it all together in a movie editor.
One bad habit i have is not naming my files in some kind of order and spend hrs having to open them back up just to see what it is before i import to editing.
One bad habit i have is not naming my files in some kind of order and spend hrs having to open them back up just to see what it is before i import to editing.
Hello again!
Anyhow, I spent the last two days learning Illustrator cs4 and Coreldraw x5, both are great vector drawing apps.
They both have tons of tools to facilitate vector drawings, but, I am pretty sure I could do the same with AS Pro 5.6 with the toolset we have in it.
So I will keep at it for the time being hoping the speed problem will be fixed in 6.x eventually.
I am working on designs for t-shirts, I will post them when I am done.
The problem here seems more related to having many points at high resoultion screen.sbtamu wrote:I usually start to lag if i get around 2000 frames with alot of colors and voices and animations.
Anyhow, I spent the last two days learning Illustrator cs4 and Coreldraw x5, both are great vector drawing apps.
They both have tons of tools to facilitate vector drawings, but, I am pretty sure I could do the same with AS Pro 5.6 with the toolset we have in it.
So I will keep at it for the time being hoping the speed problem will be fixed in 6.x eventually.
I am working on designs for t-shirts, I will post them when I am done.
Yes, it is a great little utility, I find that Anime studio fragments the hard drive a lot. So when it begins to slaw down I us the fragment er.
By the way, I did find that when I had used it a lot on one of my caddies it did couse some truble. Or that might have been that I had dropped the caddy.
Wena
By the way, I did find that when I had used it a lot on one of my caddies it did couse some truble. Or that might have been that I had dropped the caddy.
Wena
- TheChewanater
- Posts: 134
- Joined: Fri Feb 27, 2009 1:25 am
I do very much agree with TheChewanater,
but the library, brushes, and all sorts of art work in it do. That is what animation is all about.
I use photographs (not so much the animation) a lot and one of them can take up a lot of space. Then there is film, I use.
It is undeniable, I think that animation and all it's workings do generate file fragmentation.
Wena
but the library, brushes, and all sorts of art work in it do. That is what animation is all about.
I use photographs (not so much the animation) a lot and one of them can take up a lot of space. Then there is film, I use.
It is undeniable, I think that animation and all it's workings do generate file fragmentation.
Wena