Blend morphs ROCK
Moderators: Víctor Paredes, Belgarath, slowtiger
Blend morphs ROCK
I Love the new blend morphs, this is the start if something beautiful.
I also LOVE the motion tracking- Love it !
I love the new preview, wicked.
Thanks Mike, for the cool noo features; P.S. Is that you in the tutorials for 6?
Careful, there's some nutters on this interweb thingo
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I also LOVE the motion tracking- Love it !
I love the new preview, wicked.
Thanks Mike, for the cool noo features; P.S. Is that you in the tutorials for 6?
Careful, there's some nutters on this interweb thingo
............
I was confused by the question so I went with "aneurysm"...
Seriously... I clicked the wrong button. I intended to click "thumbs up" but I must be having some sort of aneurysm that causes me to click the wrong button in polls. If you could just pretend that the one choice for "aneurysm" is a thumbs up we're good to go.
-vern
Seriously... I clicked the wrong button. I intended to click "thumbs up" but I must be having some sort of aneurysm that causes me to click the wrong button in polls. If you could just pretend that the one choice for "aneurysm" is a thumbs up we're good to go.
-vern
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I too think that "blend morphs ROCK". Then again, I also think that "morph rocks BLEND", so I may not be the best person to ask.
In future versions, I would like to see an option to make the morphs differential, like another forum member has already mentioned. I would also like it to have it's own animation channel so the morphs so you can come back and continue to adjust the blend morph for a keyframe after you've generated it.
Nice tribute animation to ASP6, by the way Chucky. I think there's a secret competition going on as to who on this forum can hold out the longest without commenting on it. I guess that means I lose.
In future versions, I would like to see an option to make the morphs differential, like another forum member has already mentioned. I would also like it to have it's own animation channel so the morphs so you can come back and continue to adjust the blend morph for a keyframe after you've generated it.
Nice tribute animation to ASP6, by the way Chucky. I think there's a secret competition going on as to who on this forum can hold out the longest without commenting on it. I guess that means I lose.
- Víctor Paredes
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I posted this file in a lost thread, it's a experiment to make turning head using blend, and turning lipsync. It's beautiful to work with gradients too. It's not complete, but take a look
http://sharebee.com/401f76d0
(chose the mirror you want)
http://sharebee.com/401f76d0
(chose the mirror you want)
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- Víctor Paredes
- Site Admin
- Posts: 5658
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
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I asked to Mike and he wrote this http://lostmarble.com/forum/viewtopic.php?t=13515.PocketGoat wrote:Blend morphs is quite possibly the best new feature for me. The only shame is that it came AFTER I spent a bunch of hours trying to create it with a lua script
Is there any way to set a hotkey for it though? Or write a tool script that opens it up? It's a pain to go to the menu every time.
I'm now working with control+B for blend morph. Much more comfortable. I erased the shortcut for batch render, I don't use it so often as to have a shortcut.
Yes, there were a bunch of hours, but a bunch of months too. The happy thing is that without a bunch of things wasted in poses blend morph had never existed.
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