Are there predefined bone motions for walking in Moho?

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Are there predefined bone motions for walking in Moho?

Postby HHGG » Thu May 18, 2017 12:26 am

Are there predefined bone motions for walking in Moho?

So that there are ready to use animated bone skeletons for walking of human beings or animals
and you have only to bind the bones to your character and possibly change the type
of walking a little bit?

I read that (at least the newest version) Crazy Talk Animator has ready to use animations of bones integrated,
so Moho should have this also as a more professional animation toool.
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Re: Are there predefined bone motions for walking in Moho?

Postby chucky » Thu May 18, 2017 2:10 am

Yes look in the library, switch the vector/image layers then bind them
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Re: Are there predefined bone motions for walking in Moho?

Postby HHGG » Thu May 18, 2017 7:01 pm

Found there for example Horse.anime from Victor Paredes.

But if I want to use it to animate my own horse I have to delete the layers where the horse is drawn first.
And if I draw my own horse and bind it to the bones of Paredes horse and don't change the
style of walk animation it could be possibly a copyright infringement.

So it would be great if copyright free walk animations libraries with only the bones would be an integrated part of Moho. And then also animations for different velocities like this:

Horse_slow_walking_bones.anime
Horse_fast_walking_bones.anime
Horse_slow_running_bones.anime
Horse_fast_running_bones.anime

Man_slow_walking_bones.anime
Man_fast_walking_bones.anime
Man_slow_running_bones.anime
Man_fast_running_bones.anime

And than also the simple possibility to change the animation style a little bit so that not all users of the library
have exactly the same animation style.
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Re: Are there predefined bone motions for walking in Moho?

Postby Víctor Paredes » Fri May 19, 2017 12:01 am

If two characters share the same bone structure -with the same names for their bones- you can export an action from one and use it in the other one.
Also, you can copy and paste keyframes between them. The "Paste relative" option is very useful in this case.
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Re: Are there predefined bone motions for walking in Moho?

Postby Víctor Paredes » Fri May 19, 2017 12:13 am

I recently used this feature to animate several characters quickly:

Check the animation in both 0:32 and 0:58.
All the characters there share the same main bone structure and the bones are named the same way (with little differences, such as bones which are present only in characters with long hair ). So, for instance, I only needed to animate one character jumping and then pasted the same keyframes to all the rest at different times.

Even when the feature exists, it's hard to find "universal" actions online, because people rig their characters in different ways, depending of what they are looking for. Actually, my own rigs are very different each other, depending of the actions I want the character to execute. If someone would like to share or sell actions, then that person should define the bone structure in which that actions will work and force people to follow it. That should work well for simple characters.
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Re: Are there predefined bone motions for walking in Moho?

Postby chucky » Fri May 19, 2017 9:03 am

If you make matching naming conventions throughout all your rigs you can copy and paste the bone animations.
You could base it of animals in the library . watch this video.

Examine the rigs and actions.
You can use them modify them, copy and paste bones and animations.... it's up to you if you design your own rig method, or base it of these.
Free world but I understand the desirability of standardisation as an option.
Most rigs with the prefix CK will allow animation copy and paste if the basic structure is the same.
You might even find that you can paste animals motion into human and vice versa ( with varying degrees of success) if you have any of my other content from SM.
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Re: Are there predefined bone motions for walking in Moho?

Postby HHGG » Sat May 20, 2017 2:55 am

Thank you for your video chucky. I watched it and executed the same with Moho with success.
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