Wind Force for Dynamic Bones

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Morbius
Posts: 5
Joined: Tue Apr 24, 2007 3:16 am

Wind Force for Dynamic Bones

Post by Morbius »

A Wind Force with controllable turbulence would be great for animating things like curtains / hair etc.

Simply add a string of bones to a curtain and then apply a Wind Force to it and watch it animate. Adjust the turbulence to create a flowing action.

(Yes, this is my first post. No, I haven't received my ASP, yet, but I have read the manual. So if this exists in some way my apologies.)
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Touched
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Post by Touched »

This would be useful... Perhaps it could be achieved by using the Bone Wiggle script with a dynamic chain and a sound file that would create the kind of movement you'd expect in wind...
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Mikdog
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Post by Mikdog »

That'd be awesome.
Patmals
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Post by Patmals »

Since when was Anime Studio a 3D product??

Come on.

Next you want it to serve coffee or whatever.

Try blender or something. its free, has physics and can render toon shadings.

and..

IT HAS BONES!
..naturally.. sheesh..
F.M.
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Post by F.M. »

Since Moho(AS) already has particles,this request is not out of bounds. I vote for this also!
"and then Man created god!"
Morbius
Posts: 5
Joined: Tue Apr 24, 2007 3:16 am

Post by Morbius »

Patmals wrote:Since when was Anime Studio a 3D product??

Come on.

Next you want it to serve coffee or whatever.

Try blender or something. its free, has physics and can render toon shadings.

and..

IT HAS BONES!
..naturally.. sheesh..
Since when are physics only for 3D animation? 2D / 3D they both animate. Why can't Anime Studio have dynamic simulation?

And if you didn't notice Anime Studio already has many 3D abilities (in the PRO version at least).
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