What about something like 2D Fur?
Moderators: Víctor Paredes, Belgarath, slowtiger
What about something like 2D Fur?
...Well, now that it seems that Anime Studio can dream with more future features than the old Moho, what about implement something like fUr objects for ur 2D characters? I think, in example, that it could have automatic dinamics (even... collision detection? ) applied directly over point paths (without skeletons) to make it easy and quick... Well, I think it could be very impressive, isn't? Come on LM (and TEAM)! Why 3D people can... and we can't enjoy with this kind of wonderful features?
- Ashe Raven
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- red hamster
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...HI! And this is how I do it actually, yes... but well... nobody works in that way actually with any other app, isn't? I only wonder why can't we have some specific tools for some specific tasks if it's cristal clear that they helps in workflow and final results... And yes... I know that there is a LOT OF feature requests much more important than this one, audio features, the depth (layer ordering) group limitation issue, scenes, "symbols" support... and much more... But well, Moho started to implement some of that 3D methods that now we love so much in our 2D app and I can't avoid want to see something like this someday in Anime Studio too, that's all...Bones3D wrote:Why not create hair objects and used bone dynamics to define the movements