Feature request - bone physics - Sample provided

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Postality
Posts: 248
Joined: Sat Aug 07, 2004 3:21 am
Location: Toronto, Ontario
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Feature request - bone physics - Sample provided

Post by Postality »

I just wanted to show you what it was I was talking about for bone settings for like gravity, collision, and true "limp bone" settings.

http://www.meqon.com/downloadarea/meqon-demos-1.4.zip

The point of interest lies in the rag-doll effect in the character part.

use the right and left arrows to expand and collapse the menu.

Since bone dynamics are alreay a part of moho these features would really blow the competition away.

And yes I realise this is 3D but you can kind of imagine what it would look like if it where a 2D scene. I know I can =)

Any replies about this?

as always any reply is better then no preply.
Anime Studio - Ultimate Game Graphics
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