Feature request - Select all bones

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Postality
Posts: 248
Joined: Sat Aug 07, 2004 3:21 am
Location: Toronto, Ontario
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Feature request - Select all bones

Post by Postality »

*Select all bones* (On the current Bone layer?) (shift clicking bones adds that bone to the selected bones)

This would be usefull esspecially if you want to make 25 or so bones use bone dynamics (like doing hair etc.) and you have to select each bone click bone properties, click check mark, set the 3 settings, click apply every single time for each bone. yikes what a time killer.

(was just playing with bones for hair and it's taking a bit of time to do it...)
Last edited by Postality on Fri Oct 15, 2004 4:09 am, edited 2 times in total.
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spasmodic_cheese
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Post by spasmodic_cheese »

i think you could mod the lua script to do somehting like that, in the meantime you could name all your bones, open up dynamics box and just select one after the other from the drop down, would speeds things up a little abit.
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Lost Marble
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Post by Lost Marble »

It would speed things up, but as it is now, you don't need to hit apply every time. (In fact, there is no Apply button, just a Close button.)

The Bone Constraints popup box is designed to stay open. Just change the settings for one bone, leave the popup box open, and select the next bone. You only need to close it when you're completely done.

The popup box does block part of the editing view, but you can pan and zoom the editing view with the right mouse button even while the popup box is open.
Postality
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Location: Toronto, Ontario
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Post by Postality »

OH, okay I didn't realise it stayed open, that's a big help. Thanx.
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