A way to resize the point bone
Posted: Fri Jun 02, 2017 4:39 am
I hope to have a way to resize the display size of the point bone so that they will not cover up the whole character when their size is too small.
well it is different from setting the default size of the pin bone. To scale it at frame 1 is more for animation rather than for rigging a character. i hope next update should allow us to set the default size of the pin bone.chucky wrote:YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
I like to believe that what you *meant* to say was "thanks for the workaround -- maybe this could go on the list of feature requests for the next upgrade"goloops@gmail.com wrote:well it is different from setting the default size of the pin bone. To scale it at frame 1 is more for animation rather than for rigging a character. i hope next update should allow us to set the default size of the pin bone.chucky wrote:YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
big thanks of course!jahnocli wrote:I like to believe that what you *meant* to say was "thanks for the workaround -- maybe this could go on the list of feature requests for the next upgrade"goloops@gmail.com wrote:well it is different from setting the default size of the pin bone. To scale it at frame 1 is more for animation rather than for rigging a character. i hope next update should allow us to set the default size of the pin bone.chucky wrote:YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
scale is not good idea. because it scales anything is bound to it.chucky wrote: ↑Sat Jun 03, 2017 10:02 am YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
I don't see a problem as everything becomes relative to frame zero. If you animate in the future, you'll start from that premise of 50 or 60 Fov. It's all just a matter of the lens and on the Moho there are no distortions.synthsin75 wrote: ↑Thu Jan 13, 2022 10:19 pm If you're doing any camera animation, you probably don't want to use it to resize pin bones, as it could have some nasty consequences later.