De-Triangulate
Posted: Wed Jan 11, 2017 7:57 pm
I'd like a "de-triangulate" option, to get rid of a mesh and just reinstate the points as points. If there's already some way to do this please tell!
Once points are triangulated, I can't get rid of whatever mesh is created, even when I copy and paste points to a new vector layer. When I'm making a complicated mesh layer, I "triangulate mesh" to check that crucial points don't disappear, then undo to add crucial points, and triangulate again. That's fine until I zoom out and see some crucial part vanished 100 steps ago and I can't undo that far and I can't simply copy the points I painstakingly made to start over on a new vector layer.
Once points are triangulated, I can't get rid of whatever mesh is created, even when I copy and paste points to a new vector layer. When I'm making a complicated mesh layer, I "triangulate mesh" to check that crucial points don't disappear, then undo to add crucial points, and triangulate again. That's fine until I zoom out and see some crucial part vanished 100 steps ago and I can't undo that far and I can't simply copy the points I painstakingly made to start over on a new vector layer.