For a nice smooth moving camera we really really need to be able to seperate the keyframes X Y Z keyframes of the camera. The bezier curves in the graph editor are a great improvement for the camera, but XYZ-seperation would be perfect.
(Actually, this counts for Layer Translation as well!)
Seperate X Y Z channels for the camera
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Re: Seperate X Y Z channels for the camera
I agree with this for any channel with two or more axis.
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Re: Seperate X Y Z channels for the camera
I agree this should be an option. Meanwhile, the motion graph has 3 lines on it so you sort of have separate control over XYZ there...