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reversing keyframes

Posted: Wed Aug 24, 2005 2:22 pm
by jakob polack
in animation/in the timeline - I want to be able to mark up a bunch og keyframes and then reverse them - so i dont have to do like i`ve listed below the old copy - paste behind routine....sigh - it sucks in complex animation


*1 *2 *3 *4 *5 *6 *7 *8 *9 *10

-copy *9... and paste it behind *10

arrange new:
*1 *2 *3 *4 *5 *6 *7 *8 *9 *10 *9

and repeat this procedure till u got somealike this:
*1 *2 *3 *4 *5 *6 *7 *8 *9 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1


one markup - rightclick - reverse keyframes - and then it pastes the
marked up keyframes behind the last selected keyframe in reverse order


THAnk YOU - THANK YOU - thank you-

regards - jakobPcph

Re: reversing keyframes

Posted: Wed Aug 24, 2005 3:00 pm
by Rai López
jakob polack wrote:THAnk YOU - THANK YOU - thank you-
Ramón López writes:
PLEase - PLEASE - please- :wink:

Posted: Wed Aug 24, 2005 5:06 pm
by MarkBorok
You could also add "ping-pong" to the cycling frame interpolation method. That is, instead of cycling back to a specified keyframe, the cycle would go back and forth a certain number of times.

Another way that reversing keyframes could be useful is if you want to show several pieces of an object coming together, kind of an explosion in reverse. Although I guess you could do that by cutting and pasting keyframes in reverse order.

Posted: Wed Aug 24, 2005 6:20 pm
by mr. blaaa
well i just wanted to help, but thx for your suggestion (i know i'm dumb and my methods suck) 8)=*~°. sssssmoke=>dreader than dread

but if y'all want that feature. i'll SUPPORT it... :wink:

Posted: Thu Aug 25, 2005 12:09 pm
by cribble
BAM