smart add point tool

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remo
Posts: 7
Joined: Thu Aug 19, 2004 7:41 pm

smart add point tool

Post by remo »

Hi
I would like to have a smart Add Point tool.
In Moho 5 you can add points to a shape at any frame. It is a very good option. But each new point you add, you have to animate it backwards in order to get back to the original shape. I would like to add points without the need to animate backwards.
I know it is a hard task Please don’t get mad at me.
I just need it desperately.
Please forgive for my bad English.
All the best.
Remo.
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Lost Marble
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Post by Lost Marble »

Don't worry, we won't get mad. :wink:

Although you can add points at any frame, it's best to complete your drawing before animating it. You describe one situation, but here's another:

Suppose you make a drawing, then animate the points. Then, you go back to frame 0 and add a new point to the drawing. This "Smart Add Point" tool could try to automatically animate the new point to match the existing points, but there's really no way to do this well.

There's just no way for Moho to know the "right" way to automatically animate the new point. Only you can know where that point should move.

So, although it sounds like a nice feature, and we may add it in the future, it will always only be a guess by Moho, and you'll probably have to correct the results.

That's why the best practice is to finish your drawing before animating it. Or, if you animate using bones, you can add new points without a problem. Then, try to use point animation only for small detail movements.
remo
Posts: 7
Joined: Thu Aug 19, 2004 7:41 pm

Post by remo »

Some time, drawing the character completely is not enough for animatimg it. Some time you have to add details in your animation.
I draw a head in fram 0.
Here is a sample:
http://www.makoverstudio.com/samples/face01
On frame 24 I decided to add a bump on top of it I did by adding 3 new points. The image in frame 24 is exactly what I wanted, but the image on frame 0 (or frame 1) was changed too. I did not want this to happen.
http://www.makoverstudio.com/samples/face02
So I had to go back to frame 0 to arrange the points back to the original shape.
http://www.makoverstudio.com/samples/face03
remo
Posts: 7
Joined: Thu Aug 19, 2004 7:41 pm

oops...sorry once again

Post by remo »

Some time, drawing the character completely is not enough for animatimg it. Some time you have to add details in your animation.
I draw a head in fram 0.
Here is a sample:
http://www.makoverstudio.com/samples/face01.moho
On frame 24 I decided to add a bump on top of it I did by adding 3 new points. The image in frame 24 is exactly what I wanted, but the image on frame 0 (or frame 1) was changed too. I did not want this to happen.
http://www.makoverstudio.com/samples/face02.moho
So I had to go back to frame 0 to arrange the points back to the original shape.
http://www.makoverstudio.com/samples/face03.moho
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Lost Marble
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Post by Lost Marble »

It's sort of the nature of Moho that you generally need to plan these things out a little bit. If you know how your animation is supposed to go before you start work on it (I hope so), then you would know that you want a bump to appear at frame 24. So, add the extra points you will need at frame 0.

Your example shows exactly the problem I described: when you draw that bump at frame 24, Moho has no way to know how it was supposed to look at frame 0, so there's no good way to automatically do a reverse-animation on the bump. To you, it is a bump that you want to gradually appear, but there's no way for a computer program to understand these things - to Moho it could just as well be a horn, and maybe you didn't want it to change at all over time.
remo
Posts: 7
Joined: Thu Aug 19, 2004 7:41 pm

I have an idea

Post by remo »

I have an idea, but I don`t know if it can work.

If its possible to snap points to a guide line, may be we can tell the new added points where they have to be.

If we use the original shape as guide line, may be we can tell Moho to snap any new point to it.

May be we can use a spacial layer for guideline-shapes only, and use a vector layer to arrange the points above it.

Please forgive for my bad English.

All the best

remo
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