Discuss ideas for new features with other users. To submit feature requests to Smith Micro, please visit support.smithmicro.com
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by Greenlaw » Wed Dec 05, 2018 6:43 pm
Moho's bones are meant to work in 2D only. You can fake some 3D in a character by rotating individuals layers and groups in z-space, but the bones themselves are always planar to the bones layer.
You can rotate the bones layer in z-space but that rotates all the bones in the layer.
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Greenlaw
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by sheboy » Thu Dec 06, 2018 5:48 am
like this:https://www.youtube.com/watch?v=nzUaLn68PTw&feature=youtu.be
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sheboy
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by synthsin75 » Thu Dec 06, 2018 6:02 am
You can scale the bone to 0.01 on frame one, set its maximum IK stretching to 100, and target it to a pin bone.
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synthsin75
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