Audio - Frame range bug/inaccuracy
Posted: Wed May 23, 2007 9:05 am
We have discovered a bug or inaccuracy in the way Anime displays audio.
When rendering out segments, we have been setting the frame range to the length of the audio display in the timeline. This sometimes results in a segment being one frame too long.
We then did a test with papagayo, and discovered that if we set the frame range to the same as papagayo, the segment lengths are correct. (Papagayo starts on frame 0, so we have to add one frame to the frame range).
This means that Anime Studio has a bug in the audio display in the timeline.
We are animating hundreds of segments that all have to fit together, so this is an annoyance for us.
When rendering out segments, we have been setting the frame range to the length of the audio display in the timeline. This sometimes results in a segment being one frame too long.
We then did a test with papagayo, and discovered that if we set the frame range to the same as papagayo, the segment lengths are correct. (Papagayo starts on frame 0, so we have to add one frame to the frame range).
This means that Anime Studio has a bug in the audio display in the timeline.
We are animating hundreds of segments that all have to fit together, so this is an annoyance for us.