Bone Dynamics Freak Out

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Bone Dynamics Freak Out

Postby drumlug13 » Fri Sep 15, 2017 11:55 pm

-There is 1 bone in the tie knot.
-There are 5 more going down the length tie. Bone Dynamics are set at Torque= 3, Spring= 2, Dampening= 4 (These settings worked great for I tie I made in AS 11)
-The tie is acting crazy

I've seen this occasionally when I've worked with Bone Dynamics in the past. If a reset didn't fix it, I would usually find a rogue keyframe that bumped the bones into action but there are no keyframes here at all. I've also cleared all animation from from the document.

Is there something else I'm missing here? What else can set the bone dynamics into motion?

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Re: Bone Dynamics Freak Out

Postby synthsin75 » Fri Sep 15, 2017 11:58 pm

Smart bone acting on a dynamic bone?
- Wes
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Re: Bone Dynamics Freak Out

Postby drumlug13 » Sat Sep 16, 2017 12:02 am

No I just double-checked. He's not fully rigged yet so there are only 3 smart bone actions so far. The bones in the tie aren't part of them
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Re: Bone Dynamics Freak Out

Postby synthsin75 » Sat Sep 16, 2017 12:06 am

Mmm, I might need to see the file. Doesn't need any of the artwork...just the bone layer.

Something is definitely giving the tie a bump at the beginning.
- Wes
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Re: Bone Dynamics Freak Out

Postby drumlug13 » Sat Sep 16, 2017 12:18 am

PM'd the file. I've also deleted all the keyframes in the smart bone actions just to check but the tie still moves.
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Re: Bone Dynamics Freak Out

Postby synthsin75 » Sat Sep 16, 2017 3:27 am

Seems there is a bug with bone dynamics. It has already been reported.
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Re: Bone Dynamics Freak Out

Postby drumlug13 » Sat Sep 16, 2017 12:34 pm

Cool... Thanks Wes
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