Page 1 of 1

None moving to moving(in the physics)

Posted: Sun Jul 25, 2010 10:34 am
by kavlor
A key frame gets created when you change a physics object to moving(from none moving) further up the timeline even though it alters it for the whole animation, at the same time other objects behave as if it was still static.Of course you can avoid this by just not altering it beyond frame 0.

If you delete the key frame it fixes it but I get the feeling it should not be creating a keyframe or the ability to change this parameter(moving/none none moving) part way through an animation is not fully coded in(as in other objects ignoring its new positons after adding the keyframe).