Works great in Papagayo... but not in AS11

Discuss Papagayo issues here

Moderators: Fahim, Distinct Sun, Víctor Paredes, erey, Belgarath, slowtiger

Works great in Papagayo... but not in AS11

Postby Hellyar » Fri Jan 22, 2016 2:53 pm

I did a 4 word test... all monosyllables, the first three with long vowels.
After a little tweaking, it looked great in Papagayo.
I moved it into AS11 (at the same frame rate, btw)... and it went crazy. There were lots of "rest"s which completely reconfigured the mouth movements. No long vowels and some mouth expressions that weren't in the Papagayo version.
I managed to tweak it to work. The whole process took 25 minutes.
So, as an experiment, I started again and did the whole thing manually in AS11 using switch layers (and a Papagayo mouth). Took less than 5 minutes.
Is this unusual, please?
User avatar
Hellyar
 
Posts: 80
Joined: Thu Jan 21, 2016 10:28 am
Location: England, near Europe

Re: Works great in Papagayo... but not in AS11

Postby drumlug13 » Fri Jan 22, 2016 4:21 pm

I gave up on Papagayo a while back. I think it's easier just to do it in AS.

Just my opinion but, I came on board with Anime Studio back in version 7 and it has progressed by leaps & bounds while Papagayo hasn't really improved at all.

I have read that Mike Kelly wrote a script that improved the performance of it but I honestly haven't tried it. Maybe somebody here can link you to the script.
User avatar
drumlug13
 
Posts: 458
Joined: Sun May 22, 2011 9:16 pm
Location: Beautiful St. Louis, MO

Re: Works great in Papagayo... but not in AS11

Postby strider2000 » Sat Jan 23, 2016 3:21 am

I used to use Papagayo, but it took a lot of effort, didn't read in mp3s, was external to ASP and wasn't great about allowing me to create just portions of lipsync when and where I wanted. It also didn't work with the newer approaches to mouth rendering, such as smart bone controlled mouths with masking, so I created my own script. You may be interested in it. It's discussed here.
http://www.lostmarble.com/forum/viewtopic.php?f=12&t=28346#p160451
My new website (just getting started) | M1 Characters for Moho
User avatar
strider2000
 
Posts: 419
Joined: Sat Mar 07, 2015 5:14 pm

Re: Works great in Papagayo... but not in AS11

Postby Hellyar » Sat Jan 23, 2016 8:04 am

Thank you, both, very much. :)
User avatar
Hellyar
 
Posts: 80
Joined: Thu Jan 21, 2016 10:28 am
Location: England, near Europe

Re: Works great in Papagayo... but not in AS11

Postby digitalhyper » Thu Mar 24, 2016 5:48 pm

So, no real solution to the AS11/Papagayo issue? I just discovered that I should put my ect / rest mouth at the top of the stack to fix it from picking another mouth phenome. It was throwing in FV, but I noticed it was at the top and every so often if you look at the mouth shapes being picked, during the FV times, the shape was blank. So, it just defaulted to pulling the first one in the stack, which was FV. Hopefully this helps others.
Jamie Byers Animation Generalist
http://www.digitalhyper.com
Windows 7 64 bit
Intel Xeon CPU E5620 @ 2.4 GHz 2.40 GHz, 48 Gigs Ram, Nvidia Quadro 4000
AS Pro Version 11.0
After Effects, Premier, Illustrator, Photoshop, 3DS Max, Mudbox and Mocha Pro
User avatar
digitalhyper
 
Posts: 19
Joined: Tue Jun 09, 2015 4:07 pm
Location: Rock Hill, SC

Re: Works great in Papagayo... but not in AS11

Postby muddcliff » Fri May 27, 2016 5:14 am

Hellyar wrote: There were lots of "rest"s which completely reconfigured the mouth movements. No long vowels and some mouth expressions that weren't in the Papagayo version.


I think that this is a bug.
I was looking at the code. I could see that it puts rests out of order and in spots it doesn't seem to need.

I am working on a Windows version I will fix it in this version and post sometime.
muddcliff
 
Posts: 31
Joined: Fri Jun 05, 2015 10:51 pm


Return to Papagayo

Who is online

Users browsing this forum: No registered users and 1 guest