Papagayo 2.0 beta version now available

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Papagayo 2.0 beta version now available

Postby Lost Marble » Tue Jul 08, 2014 10:03 pm

Well here's some unexpected good news...

Papagayo version 2.0 is now available! Right now it's a beta release, but you can get it now and give it a spin.

Version 2 is basically the same thing as version 1, at least as far as workflow goes. But the application has been completely rewritten. Papagayo was a weird hybrid Python application, and this meant it was hard to maintain, performance could be slow, and compatibility between OS versions was a problem (especially on Mac).

Papagayo 2 has been rewritten in C++ and promises a better base for going forward. I'm open to suggestions about new features, particularly other export formats. I know some people are using Papagayo with software besides Anime Studio, and I'm fully in support of that.

Anyway, go download the new version, give it a try, and let me know what you think.

http://www.lostmarble.com/papagayo/index.shtml
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Re: Papagayo 2.0 beta version now available

Postby Genete » Wed Jul 09, 2014 7:46 am

Those are great news!
Are you going to eventually disclose the source code? :roll:
-G
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Re: Papagayo 2.0 beta version now available

Postby slowtiger » Wed Jul 09, 2014 8:46 am

There goes my free afternoon.
AS 9.5 MacPro Quadcore 3GHz 16GB RAM OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB RAM OS 10.11 Quicktime 10.7.3
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Re: Papagayo 2.0 beta version now available

Postby Lukas » Wed Jul 09, 2014 10:40 am

Cool!

I'm curious to see if this will work for our workflow, and in ...Dutch.

Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?
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Re: Papagayo 2.0 beta version now available

Postby Lost Marble » Wed Jul 09, 2014 6:54 pm

Genete wrote:Those are great news!
Are you going to eventually disclose the source code? :roll:
-G


The source code is already posted on that same page. The old version of Papagayo linked to a closed source binary library that I couldn't totally open up. This new one is totally open. I haven't built a Linux version, but it should be possible.
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Re: Papagayo 2.0 beta version now available

Postby Lost Marble » Wed Jul 09, 2014 6:56 pm

Lukas wrote:Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?


Right now it only works with Switch layers. Working with smart bones would require some kind of change in Anime Studio, or maybe a script that could import Papagayo data files and apply them to a selected set of smart bones.
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Re: Papagayo 2.0 beta version now available

Postby Genete » Thu Jul 10, 2014 7:24 am

Lost Marble wrote:
Genete wrote:Those are great news!
Are you going to eventually disclose the source code? :roll:
-G


The source code is already posted on that same page. The old version of Papagayo linked to a closed source binary library that I couldn't totally open up. This new one is totally open. I haven't built a Linux version, but it should be possible.

Fantastics news Mike! Thank you very much!
-G
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Re: Papagayo 2.0 beta version now available

Postby Lukas » Thu Jul 10, 2014 8:51 am

Lost Marble wrote:
Lukas wrote:Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?


Right now it only works with Switch layers. Working with smart bones would require some kind of change in Anime Studio, or maybe a script that could import Papagayo data files and apply them to a selected set of smart bones.

Sounds doable :)
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Re: Papagayo 2.0 beta version now available

Postby prokoudine » Mon Jul 14, 2014 9:28 pm

Unfortunately I can't get it to build on Linux. I do have Qt 5.2.1, and the system is Fedora 20, 32bit.

Code: Select all
$ qmake-qt5 Papagayo.pro
WARNING: extra_libs.path is not defined: install target not created


If I regenerate Papagayo.pro with 'qmake-qt5 -project', I get further than that, but then I end up with this:

Code: Select all
g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -m32 -march=i686 -mtune=atom -fasynchronous-unwind-tables -O2 -Wall -W -D_REENTRANT -fPIE -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt5/mkspecs/linux-g++ -I. -I. -Ilibsndfile_1.0.19 -Ilibsndfile_1.0.19/G72x -Ilibsndfile_1.0.19/GSM610 -Isrc -I/usr/include/qt5 -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtCore -I. -o breakdowndialog.o src/breakdowndialog.cpp
In file included from src/breakdowndialog.cpp:1:0:
src/breakdowndialog.h:4:19: fatal error: QDialog: No such file or directory
 #include <QDialog>
                   ^
compilation terminated.
make: *** [breakdowndialog.o] Error 1


What do I need to do?
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Re: Papagayo 2.0 beta version now available

Postby Lost Marble » Mon Jul 14, 2014 9:41 pm

I've moved the sources to a GitHub repository for anyone who wants to poke around, try building on Linux, or whatever else:

https://github.com/LostMoho/Papagayo
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Re: Papagayo 2.0 beta version now available

Postby prokoudine » Mon Jul 14, 2014 10:35 pm

Oh, I overthought this. Actually, running qmake with the stock Papagayo.pro works just fine. I got this running and working.
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Re: Papagayo 2.0 beta version now available

Postby Genete » Tue Jul 15, 2014 7:50 am

Lost Marble wrote:I've moved the sources to a GitHub repository for anyone who wants to poke around, try building on Linux, or whatever else:

https://github.com/LostMoho/Papagayo

Great! Thank you!
-G
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Re: Papagayo 2.0 beta version now available

Postby Not An Artist » Sun Aug 03, 2014 3:00 pm

VERY happy to see this!

Have already started testing it out on a Mac running 10.9. Will try it on Yosemite this week.
If only I could draw...
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Re: Papagayo 2.0 beta version now available

Postby ItsMeBobO » Mon Oct 13, 2014 5:18 am

Shocked and excited to find this ! Thank you Mike !

Our group of lighting enthusiasts has 100s of users of papagayo. Very active users building and sharing .pgo files of songs.

Examples...
https://www.dropbox.com/sh/hxyzjxlnycvan9c/IKpmlXTW03

https://www.youtube.com/watch?v=F4gxEm30zR0
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Re: Papagayo 2.0 beta version now available

Postby KeeCoyote » Fri Aug 19, 2016 4:03 pm

You have to use a program to translate Papagayo into something that would work with Opentoonz. I would love to see a version of it that would work with Opentoonz.
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