Papagayo 2.0 beta version now available

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Lost Marble
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Papagayo 2.0 beta version now available

Post by Lost Marble »

Well here's some unexpected good news...

Papagayo version 2.0 is now available! Right now it's a beta release, but you can get it now and give it a spin.

Version 2 is basically the same thing as version 1, at least as far as workflow goes. But the application has been completely rewritten. Papagayo was a weird hybrid Python application, and this meant it was hard to maintain, performance could be slow, and compatibility between OS versions was a problem (especially on Mac).

Papagayo 2 has been rewritten in C++ and promises a better base for going forward. I'm open to suggestions about new features, particularly other export formats. I know some people are using Papagayo with software besides Anime Studio, and I'm fully in support of that.

Anyway, go download the new version, give it a try, and let me know what you think.

http://www.lostmarble.com/papagayo/index.shtml
Genete
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Re: Papagayo 2.0 beta version now available

Post by Genete »

Those are great news!
Are you going to eventually disclose the source code? :roll:
-G
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slowtiger
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Re: Papagayo 2.0 beta version now available

Post by slowtiger »

There goes my free afternoon.
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Lukas
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Re: Papagayo 2.0 beta version now available

Post by Lukas »

Cool!

I'm curious to see if this will work for our workflow, and in ...Dutch.

Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?
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Lost Marble
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Re: Papagayo 2.0 beta version now available

Post by Lost Marble »

Genete wrote:Those are great news!
Are you going to eventually disclose the source code? :roll:
-G
The source code is already posted on that same page. The old version of Papagayo linked to a closed source binary library that I couldn't totally open up. This new one is totally open. I haven't built a Linux version, but it should be possible.
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Lost Marble
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Re: Papagayo 2.0 beta version now available

Post by Lost Marble »

Lukas wrote:Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?
Right now it only works with Switch layers. Working with smart bones would require some kind of change in Anime Studio, or maybe a script that could import Papagayo data files and apply them to a selected set of smart bones.
Genete
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Re: Papagayo 2.0 beta version now available

Post by Genete »

Lost Marble wrote:
Genete wrote:Those are great news!
Are you going to eventually disclose the source code? :roll:
-G
The source code is already posted on that same page. The old version of Papagayo linked to a closed source binary library that I couldn't totally open up. This new one is totally open. I haven't built a Linux version, but it should be possible.
Fantastics news Mike! Thank you very much!
-G
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Lukas
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Re: Papagayo 2.0 beta version now available

Post by Lukas »

Lost Marble wrote:
Lukas wrote:Does it only work with Switchlayers or could we also construct mouths with smart bones and phoneme actions?
Right now it only works with Switch layers. Working with smart bones would require some kind of change in Anime Studio, or maybe a script that could import Papagayo data files and apply them to a selected set of smart bones.
Sounds doable :)
prokoudine
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Re: Papagayo 2.0 beta version now available

Post by prokoudine »

Unfortunately I can't get it to build on Linux. I do have Qt 5.2.1, and the system is Fedora 20, 32bit.

Code: Select all

$ qmake-qt5 Papagayo.pro
WARNING: extra_libs.path is not defined: install target not created
If I regenerate Papagayo.pro with 'qmake-qt5 -project', I get further than that, but then I end up with this:

Code: Select all

g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -m32 -march=i686 -mtune=atom -fasynchronous-unwind-tables -O2 -Wall -W -D_REENTRANT -fPIE -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt5/mkspecs/linux-g++ -I. -I. -Ilibsndfile_1.0.19 -Ilibsndfile_1.0.19/G72x -Ilibsndfile_1.0.19/GSM610 -Isrc -I/usr/include/qt5 -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtCore -I. -o breakdowndialog.o src/breakdowndialog.cpp
In file included from src/breakdowndialog.cpp:1:0:
src/breakdowndialog.h:4:19: fatal error: QDialog: No such file or directory
 #include <QDialog>
                   ^
compilation terminated.
make: *** [breakdowndialog.o] Error 1
What do I need to do?
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Lost Marble
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Re: Papagayo 2.0 beta version now available

Post by Lost Marble »

I've moved the sources to a GitHub repository for anyone who wants to poke around, try building on Linux, or whatever else:

https://github.com/LostMoho/Papagayo
prokoudine
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Re: Papagayo 2.0 beta version now available

Post by prokoudine »

Oh, I overthought this. Actually, running qmake with the stock Papagayo.pro works just fine. I got this running and working.
Genete
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Re: Papagayo 2.0 beta version now available

Post by Genete »

Lost Marble wrote:I've moved the sources to a GitHub repository for anyone who wants to poke around, try building on Linux, or whatever else:

https://github.com/LostMoho/Papagayo
Great! Thank you!
-G
Not An Artist
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Re: Papagayo 2.0 beta version now available

Post by Not An Artist »

VERY happy to see this!

Have already started testing it out on a Mac running 10.9. Will try it on Yosemite this week.
If only I could draw...
ItsMeBobO
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Re: Papagayo 2.0 beta version now available

Post by ItsMeBobO »

Shocked and excited to find this ! Thank you Mike !

Our group of lighting enthusiasts has 100s of users of papagayo. Very active users building and sharing .pgo files of songs.

Examples...
https://www.dropbox.com/sh/hxyzjxlnycvan9c/IKpmlXTW03

https://www.youtube.com/watch?v=F4gxEm30zR0
KeeCoyote
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Re: Papagayo 2.0 beta version now available

Post by KeeCoyote »

You have to use a program to translate Papagayo into something that would work with Opentoonz. I would love to see a version of it that would work with Opentoonz.
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