Everyday Display Challenge *REVIVED*

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Postby jonbo » Mon Apr 11, 2011 1:20 am

there appears to be three arm positions with the distance between the arm forward and middle is greater than the mid to back. so when it cycles it seems to me to snap forward and back.
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Postby sbtamu » Mon Apr 11, 2011 2:17 am

Here are 2 examples of the robot legs. Both are very crude and only took a few minutes to make. One is done using only AS7 and the other is done in wings 3d and then imported into AS7 and animated. I have a much more complex robot I am doing but I messed up on the way I made it and can not add bones to it.

http://www.youtube.com/watch?v=pVXl9drO_qc

http://www.youtube.com/watch?v=esYsXar8RiA
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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Postby lwaxana » Wed Apr 13, 2011 12:37 am

Thanks for the feedback, guys! I'm working on the arms. Arms are tough for me...

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Cool 3d legs, Sbtamu! You were able to put bones on those 3d objects? The bones have to stay in one 2d plane, right?
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Postby sbtamu » Wed Apr 13, 2011 1:08 am

lwaxana wrote:Thanks for the feedback, guys! I'm working on the arms. Arms are tough for me...

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Cool 3d legs, Sbtamu! You were able to put bones on those 3d objects? The bones have to stay in one 2d plane, right?


Yes I used bones and you can move bones around in 3d also. The trick is to have lots of bone layers. The robot I am doing now has 5 bone layers, one for each leg/arm and one for the body and head. Than you put those into a group layer and use that group layer to use the 3D space.

edit

Here is a simple view. What I did was make a group layer and added a bone layer in it. Then I made the 6 shapes for the leg in the bone layer 3 rectangles and 3 circles and bound the points just like normal. Next, I duplicated that layer for the other lag. Now all you do is change all to 3D and set one leg, via the layer translate tool, to a neg Z value and the other leg to its + opposite. meanwhile have the set origin for the group layer centered between the legs.

http://www.youtube.com/watch?v=CfCINHa-Zuk
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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Postby lwaxana » Thu Apr 14, 2011 2:29 am

Very cool, sbtamu. Thanks for explaining the set up. :D
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Postby sbtamu » Fri Apr 15, 2011 5:16 am

Here is another rushed render. rendering 3D takes way to long... I might just go with 2D on this idea...

http://www.youtube.com/watch?v=ZPfG66f-Sx8

The walk cycle blows chunks when sid walks away...
Sorry for bad animation

http://www.youtube.com/user/sbtamu
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Postby aleXean » Tue May 10, 2011 10:47 pm

I'm reviving this topic. It worked while it lasted, and I need to work! Expect something later!
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Postby cheyne » Sat May 14, 2011 6:08 am

Howdy everyone :-D

Well it took me WAY too long to get motivated again, but just so I'm being active on the forum here's a few characters I done a while back. Sheesh, I can't believe long it's been since I've done some real drawing, or anywhere near a completed drawing.

Anyhoo! Just wanted to get involved. I will be posing a short in a week or two, and will be getting a WIP setup today.

Character concepts - Gringo, Evil Armoured Sorcerer, Spiked Slave Mummy

Image

Image

Image


EDIT: I made a post with WIP here http://www.lostmarble.com/forum/viewtopic.php?p=106257#106257
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Postby jahnocli » Sat May 14, 2011 10:10 am

That gringo character is cool!
You can't have everything. Where would you put it?
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Postby cheyne » Sat May 14, 2011 2:49 pm

Thanks jahnocli! I drew him for a birthday invite :-D I'd really like to animate him one day, it will happen!

EDIT: I'll dig up the original file and post a larger image of the Gringo
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Postby aleXean » Sat May 14, 2011 7:14 pm

Very nice! But try and post a small animation clip opposed to just images. I'd love to see those characters rigged!
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Postby kellz5460 » Sun Jun 26, 2011 5:15 pm

Lol contests...

does this count?

http://www.youtube.com/watch?v=2eN9uUnZHx0

I did it in 5 or 6 hours yesterday
OMG make it stop!
Image
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Re: Here is @ scenes not connected very well

Postby bowen » Tue Jun 28, 2011 2:20 am

pocket scales


digital jewelry scale


digital scales





8) :lol: Thanks for your sharing=
Last edited by bowen on Thu Apr 24, 2014 7:40 am, edited 1 time in total.
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juggling a ball

Postby maru » Mon Aug 22, 2011 3:13 am

Hi, this is my attempt on a convenient store mascot, juggling a ball

http://www.youtube.com/watch?v=VLgjWqRcSVI
animation is concentration
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