Synchronising Sound and Animation in Anime Studio .... how??

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mooncaine
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Joined: Wed May 04, 2005 9:31 pm
Location: atlanta, ga, usa

Post by mooncaine »

Excellent tip, Vern.

For those who would like a shortcut for processing music to make the beat more prominent [to help the Bone Audio Wiggle script find the beat]:

1. Listen: does the regular, clockwork beat happen with low frequencies [oom oom oom oom] or high [pshhhh pshhhh pshhh]?

2. If oom, use an EQ to take away all the high end [the right side of the graphic EQ, for example, or the Treble knob]. Now you mostly hear the OOM OOM OOM OOM and the rest is muffled.

If pshhh, do the opposite: use EQ to take away the low end [the left side of a graphic EQ, or the Bass knob]. Now you hear mostly the PSHHHH PSHHHH PSHHHH PSHHHH, and the rest is muffled [probably sounds tinny and far away].

3. Export to a file with a new name that means something to you. You're done.
-=-
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Mohlar
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Joined: Fri Aug 03, 2007 10:13 pm
Location: North Yorkshire, England

Post by Mohlar »

That sounds like a neat and devious little work-around Vern. Even though my skills with AS aren't yet at the level where I can aim to match sound to action, this idea looks like one that I should soon be able to experiment with just as a test.

Having worked (in my misbegotten youth) on the editing process of 16mm film and associated soundtracks for an industrial film unit, I can appreciate your notes as being a nice, clear explanation. (O for the days of cut-and-splice with chinagraph pencils on acetate. Oooo - I'm coming over all nostalgic for the smells of film and magnetic tape in a sealed, sweaty room.)

Thanks also mooncaine for the slighty surreal pshooms - but I get your idea.

Thanks.
Once, I saw myself in a mirror.
Or did I?
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