sketchy lines?

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
D.C.I
Posts: 16
Joined: Wed Feb 15, 2006 2:07 pm
Location: glasgow

sketchy lines?

Post by D.C.I »

Anyone have any ideas on how to get sketchy lines around there work?
I know you can make them wiggle and add extra lines etc but this effect doesnt look random or sketchy enough.

The images below taken from an animation by pat smith gives and idea of the disired effect,specifically around the earth in pic 1 and the guy in pic 2 with the thick outline.


Image

thanx
User avatar
Víctor Paredes
Site Admin
Posts: 5646
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Post by Víctor Paredes »

what do you think about using different (or similar) brushes?
remember you can create your own brushes just painting a png.
User avatar
Hiddicop
Posts: 250
Joined: Sun Nov 07, 2004 4:18 pm
Location: Sweden

Post by Hiddicop »

One way is to use brushes for the outline, as selgin mentions.

Another way is to have noisy outlines (Layer Settings -> Vectors), with two or three extra lines, and a sketchy-effect on the outline of the fill. A simple circle ends up like this:
Image

Mixing around with the setting can probably produce a better result. This could also be combined with brushes.
User avatar
Mikdog
Posts: 1901
Joined: Tue Jul 05, 2005 3:51 pm
Location: South Africa
Contact:

Post by Mikdog »

I think you might have more success with using Photoshop to draw the sketchy images manually...or, what about this - sketch them in real life, then scan them in.

I'm pretty sure that's how those example images were created - drawn by hand and scanned in. At least, that's what it looks like. Don't think you'd be able to use a filter/software to give it the same sort of character a hand-drawn image offers. How would the software know to widen the line at the neck, to put random sketch lines in particular places, etc...

ALTHOUGH, there's a game on PS2 called OKAMI that does a pretty good job of making 3D gaphics looks like they've been sketched. Look for OKAMI videos on Youtube or Google Video to give you an idea.
User avatar
heyvern
Posts: 7035
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

You could create that effect using multiple shapes on the same vectors or multiple copies of the same vector layers with different strokes and vector noise settings.

With multiple shapes you could use variable line widths and different brushes.

With multiple layers you could have shapes with different line widths and change the amount of "multiple lines" in the noise settings in the vector tab of each layer. Along with some interesting brushes you could do a lot of interesting things.

It would be a lot of extra work of course.

I spent all of 5 minutes on this so don't make fun of my amorphous blob! ;)
Two identical vector layers with different line widths, random line widths, different brushes and noise settings:

http://www.lowrestv.com/moho_stuff/sketch.mov
Image

-vern
User avatar
D.C.I
Posts: 16
Joined: Wed Feb 15, 2006 2:07 pm
Location: glasgow

Post by D.C.I »

Thanx for all the replys, i already tried the vector noise settings but didnt like the final result but using brushes never even crossed my mind!!
I will experiment with brushes and post my findings soon
:D
donnie
Posts: 111
Joined: Mon Oct 16, 2006 11:53 pm

Post by donnie »

@Heyvern,

How did you get that effect so that the outline does'nt 'boil' (flicker)?
Ive been experimenting with the noise settings but could not find a way to stop the boil or change the rate in which it flickers, Is there a way to do so?

cheers,

D.
User avatar
heyvern
Posts: 7035
Joined: Fri Sep 02, 2005 4:49 am

Post by heyvern »

Make sure the "animated noise" check box is off.

If you use brushes, make sure the "reduce frame to frame jitter" checkbox is CHECKED.

there is no way to change the rate of the noise. It is frame to frame so that's it. Every frame changes. It is just a matter of extremes.

-vern
donnie
Posts: 111
Joined: Mon Oct 16, 2006 11:53 pm

Post by donnie »

Cheers Vern,

thanks for the quick reply, Somehow I didnt notice that reduce frame to frame jitter option before!

D.
User avatar
Mikdog
Posts: 1901
Joined: Tue Jul 05, 2005 3:51 pm
Location: South Africa
Contact:

Post by Mikdog »

heyvern's example worked out better than I thought. Very nice, actually.
Post Reply