bone bounding problems

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patrick
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Joined: Tue Oct 03, 2006 4:29 pm

bone bounding problems

Post by patrick » Tue Oct 03, 2006 4:51 pm

Below is my first ever 2d animation.

I'm quite pleased with it in general, as a first attempt...however:

the upper front part of the leg bends in when it shouldn't, anybody got any ideas on how to fix this?

I've tried changing the bone constraints, and size, but it makes no difference.

Also, the tail goes a little triangular when rendered, but is fine in the preview...?

Image
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patrick
Posts: 91
Joined: Tue Oct 03, 2006 4:29 pm

:D fixed it!

Post by patrick » Tue Oct 03, 2006 8:39 pm

I spent some more time on it and fixed it. I was trying to use one skeleton for the whole character, but have now split it up it into different layers.
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Rasheed
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Post by Rasheed » Wed Oct 04, 2006 10:04 am

Not bad for your first animation.

There are still some problems with the walk cycle, but those can be solved if you study walk cycles more thoroughly. It all comes down to timing and spacing. Four-legged walk cycles can be rather daunting. Perhaps you could study walk cycles on two legs first and then try to apply that skill to four legged walk cycles.
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patrick
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Post by patrick » Wed Oct 04, 2006 1:51 pm

The 'walk cycle' was just a rough effort to test how the bones behaved, but thank you for the feedback.
keinchy
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Post by keinchy » Thu Oct 12, 2006 3:45 pm

i am new to this but buddie try this.

instead of relying on muscle strengh why dont you us point binding.

u know where you chose the points in which the bone will have effects on. I think that will help you tremendously.. oh yea and see how a dog or cat walks that will help.
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