Mask points acting up

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denisa
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Joined: Fri Feb 21, 2020 11:55 am
Location: UK
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Mask points acting up

Post by denisa » Thu Jul 16, 2020 3:00 pm

Hei guys,

I need your help with a rig a colleage of mine did, but she left the project. I was asked to fix the rig. There is this issue with the mask points not following through... She made a smart bone of the shin but it doesn't rotate, only the mesh and mask do. The mesh is okay, but the mask distorts after frame 50. Every time I try to fixed it distorts differently.


Any thoughts?


https://imgur.com/a/Zt5f5VL
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synthsin75
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Location: Oklahoma
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Re: Mask points acting up

Post by synthsin75 » Thu Jul 16, 2020 3:44 pm

I'd probably have to see the file. Don't need the images.
hayasidist
Posts: 2214
Joined: Wed Feb 16, 2011 8:12 pm
Location: Kent, England

Re: Mask points acting up

Post by hayasidist » Fri Jul 17, 2020 11:07 am

first obvious thing to try is this: (and if you've already done it, then apologies) but … there are point motion keys at 50 and at 100 -- it's possible that the points that "misbehave" are not keyed in one of them -- also there is no corresponding curvature key at 50, so that might also contribute to what you're seeing..

If that's no help, then yeah, as Wes says, if you can upload the file (minus images if that's better for you) ...
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