Duplicate Layer Scaling Issue
Posted: Sun Feb 16, 2020 1:30 pm
Hello, I do my best to search throughout the forums before requesting help but I have struggled with this for many hours.
I read multiple other posts about re-parenting bones:
https://www.lostmarble.com/forum/viewto ... nt#p178032
https://www.lostmarble.com/forum/viewto ... nt#p177412
I am essentially attempting to do the same thing. I have a character standing behind a microphone stand which is in a bone layer. I have been trying to duplicate that layer so that when it's time, I can have the character grab the microphone and remove it from the stand. When I place the duplicate layer inside of the character's bone layer, the scaling change causes the microphone to be relocated and resized. I understand this is happening because the character has a scaling and positioning adjustment, but I can't figure a solution. I can't imagine that animators keep characters at 100% scaling all the time?
"The simple solution: duplicate the object, place one on the table, include the other one into the character rig (bind it to the hand) and make it invisible. Switch visibility when needed"
I also read that you can place everything into a scale and position group in efforts to keep the character scaling issues at a minimum but that caused the scene to have too much expansion or shrinkage. How can I stop the layer changes after placing it within the character rig?
I read multiple other posts about re-parenting bones:
https://www.lostmarble.com/forum/viewto ... nt#p178032
https://www.lostmarble.com/forum/viewto ... nt#p177412
I am essentially attempting to do the same thing. I have a character standing behind a microphone stand which is in a bone layer. I have been trying to duplicate that layer so that when it's time, I can have the character grab the microphone and remove it from the stand. When I place the duplicate layer inside of the character's bone layer, the scaling change causes the microphone to be relocated and resized. I understand this is happening because the character has a scaling and positioning adjustment, but I can't figure a solution. I can't imagine that animators keep characters at 100% scaling all the time?
"The simple solution: duplicate the object, place one on the table, include the other one into the character rig (bind it to the hand) and make it invisible. Switch visibility when needed"
I also read that you can place everything into a scale and position group in efforts to keep the character scaling issues at a minimum but that caused the scene to have too much expansion or shrinkage. How can I stop the layer changes after placing it within the character rig?